Difference between revisions of "Glow pod"

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<onlyinclude>{{{{TNTN|infobox main}}|building|
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{{Stub|reason = Missing a lot of detail - when do they spawn, unser what conditions, do replacements spawn if destroy but hive intact, do they actually spawn from the hive or just as part of the infestation, can they still be moved, if so when, etc.}}
|image = GlowPod.png|128px{{!}}Glow pod
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{{infobox main|building
|description = A bioluminescent pod produced by giant insects. Glows under its own light for a long time, then dies.
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| name = Glow pod
|type = Buildings{{!}}Buildings
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| image = GlowPod.png
|type2 = Natural{{!}}Natural
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| description = A bioluminescent pod produced by giant insects. Glows under its own light for a long time, then dies.
|size = 1||1
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| type = Building
|hp = 50
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| type2 = Special
|flammability = 1.0
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| placeable = false
|mass = 4
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| passability = pass through only
}}</onlyinclude>
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| cover = 0.2
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| minifiable = true
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| size = 1 ˣ 1
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| mass base = 4
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| flammability = 1
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| hp = 50
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| glowradius = 6
 +
| glowcolor = (113, 141, 117)
 +
| thingCategories = BuildingsSpecial
 +
}}
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'''Glow pods''' are temporary, bioluminescent light source that spawns with [[hive]]s.
  
Glow pods are a temporary light source. Glow pods can only be acquired from [[hive]]s which makes them very rare.They can be uninstalled and reinstalled. They last for 20 in game days (1 season and 5 days).
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== Occurrence ==
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They spawn from [[hive]]s, both prexisting in caves and from [[infestation]]s.{{Check Tag|Detail needed}}
  
== Lighting ==
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== Summary ==
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As of game version 1.2.2753, they cannot be uninstalled and reinstalled upon being spawned, but after a few hours it should be movable. They last for 20 in game days.{{Check Tag|Verify entire paragraph}}
  
The area in the image without the planned tiles is dark.
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=== Lighting ===
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[[File:Glow pod illumination area.png|300px|thumb|left|The white area (2 tiles out) is 50% illumination, required for best [[Surgery Success Chance Factor|surgery success chance]]; the yellow (3rd tile) represents 30% or better, adequate for all general labor, avoiding [[mood]] penalties, and for growing [[Decorative Plants|decorative plants]] indoors in [[plant pot]]s.]] A glow pod produces [[light]] in a 5 tile radius, with the nearest {{P|Light Radius}} tiles at or above 30% light level and considered "[[Light|Lit]]", to a maximum of 50%. The provided light in this area is bright enough to prevent work speed penalties, grow decorative plants, and prevent the debuff [[Thoughts#In darkness|"In darkness"]]. However, glow pods are not bright enough to grow most [[crop]]s indoors, which require 51% illumination.  
  
[[File:GlowPodIllumination.png]]
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== Analysis ==
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?
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Once info known compare fleshbulb for example maybe? or if movable [[mech node]] and standing lamp? ancient lamp?
  
[[Category:Buildings]]
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== Version history ==
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* [[Version/1.2.2719|1.2.2719]] - Glow pods no longer affect [[anima tree|anima]] meditation.{{RoyaltyIcon}}
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{{Nav|special|wide}}
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[[Category:Special]]
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[[Category:Lamp]]
 
[[Category:Environment]]
 
[[Category:Environment]]

Latest revision as of 08:17, 7 January 2025

Glow pod

Glow pod

A bioluminescent pod produced by giant insects. Glows under its own light for a long time, then dies.

Base Stats

Type
BuildingSpecial
Mass
4 kg
HP
50
Flammability
100%

Building

Size
1 × 1
Minifiable
True
Placeable
False
Passability
pass through only
Cover Effectiveness
20%
Light Radius
3.48
Technical


Glow pods are temporary, bioluminescent light source that spawns with hives.

Occurrence[edit]

They spawn from hives, both prexisting in caves and from infestations.[Detail needed]

Summary[edit]

As of game version 1.2.2753, they cannot be uninstalled and reinstalled upon being spawned, but after a few hours it should be movable. They last for 20 in game days.[Verify entire paragraph]

Lighting[edit]

The white area (2 tiles out) is 50% illumination, required for best surgery success chance; the yellow (3rd tile) represents 30% or better, adequate for all general labor, avoiding mood penalties, and for growing decorative plants indoors in plant pots.

A glow pod produces light in a 5 tile radius, with the nearest 3.481 tiles at or above 30% light level and considered "Lit", to a maximum of 50%. The provided light in this area is bright enough to prevent work speed penalties, grow decorative plants, and prevent the debuff "In darkness". However, glow pods are not bright enough to grow most crops indoors, which require 51% illumination.

Analysis[edit]

? Once info known compare fleshbulb for example maybe? or if movable mech node and standing lamp? ancient lamp?

Version history[edit]