Difference between revisions of "Orders"

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(Marked this version for translation)
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Harvest plants</translate>]] <div><small>[[Harvest plants|<translate><!--T:8-->
 
Harvest plants</translate>]] <div><small>[[Harvest plants|<translate><!--T:8-->
 
Harvest plants</translate>]]</small></div>
 
Harvest plants</translate>]]</small></div>
| width=110px height=110px | [[File:Hunt.png|link=Hunt|<translate>Hunt</translate>]] <div><small>[[Hunt|<translate>Hunt</translate>]]</small></div>
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| width=110px height=110px | [[File:Hunt.png|link=Hunt|<translate><!--T:16-->
 +
Hunt</translate>]] <div><small>[[Hunt|<translate><!--T:17-->
 +
Hunt</translate>]]</small></div>
 
|}
 
|}
 
<translate>
 
<translate>
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</translate>
 
</translate>
 
<translate>
 
<translate>
== Hunt ==  
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== Hunt == <!--T:18-->
 
Upcoming
 
Upcoming
 
</translate>
 
</translate>

Revision as of 18:25, 10 March 2014

Template:TNT

Orders are used to allot what objects on the colony need to be interacted with.

<translate> Mine</translate> <translate> Haul things</translate> <translate> Cut plants</translate> <translate> Harvest plants</translate> <translate> Hunt</translate>

<translate>

Cut plants

Marks plants to be cut and destroyed. The plant will be completely removed, and any food will be harvested. </translate> <translate>

Harvest plants

Marks plants to be harvested. Food will be harvested as possible from plant, but the plant it self will remain. </translate> <translate>

Haul things

Mark debris to be hauled to dumping areas. </translate> <translate>

Mine

Designate areas of rock or mineral to be mined out. </translate> <translate>

Hunt

Upcoming </translate>


{{nav/<translate> en</translate>|order|wide}} [[Category:<translate> Orders</translate>|*]] [[Category:<translate> Game mechanics</translate>]]