Difference between revisions of "Structures"

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In RimWorld, your colonists are able to build structures from the ground up, according to the blueprints you decide.
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<br />
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The following structures are available:
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==Stockpile area==
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{{Structure
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| title = Stockpile area
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| image = AreaStockpile.png
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| imagewidth = 184
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| size = 6x6
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}}
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Your colonists will haul all [[resources]] (metal, food, etc...) to the nearest stockpile area.
  
FILL ME IN!
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(Build 203) Removing your last stockpile area can make the game crash.
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{{clr}}
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 +
==Dumping area==
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{{Structure
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| title = Dumping area
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| image = AreaDump.png
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| imagewidth = 128
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| size = 4x4
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}}
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Your colonists will dump debris, bodies and animal corpses in dumping areas.
 +
<br />
 +
Each separate dumping area can be assigned to be able to receive colonists' bodies, strangers' bodies and animal corpses or not.
 +
<br />
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Each placed debris/body/corpse takes one space, limiting the amount of available dumping spaces to 16 per dumping area.
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{{clr}}
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==Sandbags==
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{{ Structure
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| title = Sandbags
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| imagecaption = A sandbags wall
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| image = Sandbags_wall.png
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| imagewidth = 96
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| size = 1x1
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| cost = 3 [[Resources#Metal|Metal]]
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| health = ?}}
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Sandbags can be placed to cover your structures and your colonists from gunfire.<br />
 +
It also reduces movement speed when crossed.
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{{clr}}
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==Metal tile==
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{{ Structure
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| title = Metal tile
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| size = 1x1
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| cost = 1 [[Resources#Metal|Metal]]
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| movement = 100%}}
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A variation of Paved tile and Concrete.
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{{clr}}
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==Paved tile==
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{{ Structure
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| title = Paved tile
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| size = 1x1
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| cost = 1 [[Resources#Metal|Metal]]
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| movement = 100%}}
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A variation of Metal tile and Concrete.
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{{clr}}
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==Concrete==
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{{ Structure
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| title = Concrete
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| size = 1x1
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| cost = 1 [[Resources#Metal|Metal]]
 +
| movement = 100%}}
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A variation of Metal tile and Paved tile.
 +
{{clr}}
 +
 
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==Smooth stone==
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{{ Structure
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| title = Smooth stone
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| size = 1x1
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| cost = 0 [[Resources#Metal|Metal]]
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| movement = ?
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| note = Requires Rough stone to build on}}
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This flooring does not require any metal to be constructed, but it needs to be placed on rough stone and takes a greater amount of time to be completed than artificial flooring above.
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{{clr}}
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==Wall==
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{{ Structure
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| title = Wall
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| image = Wall_wall.png
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| imagewidth = 96
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| size = 1x1
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| cost = 3 [[Resources#Metal|Metal]]
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| health = 400
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| movement = 0
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| note = Needs power}}
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Walls are used to prevent movement and/or to enclose space, adding automatically roofs over such enclosed space.
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<br />
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Act as a power conduit if [[power]]ed.
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{{clr}}
 +
 
 +
==Door==
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{{ Structure
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| title = Door
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| image = Door.png
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| imagewidth = 32
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| size = 1x1
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| cost = 25 [[Resources#Metal|Metal]]
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| health = 150
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| note = Needs power}}
 +
A door allows colonists passage through walls or dug rock.
 +
<br />
 +
Although it still opens if not [[power]]ed , colonists have to manually open it, which require much more time to open it and to close it.
 +
{{clr}}
 +
 
 +
==Power conduit==
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{{ Structure
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| title = Power Conduit
 +
| size = 1x1
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| cost = 1 [[Resources#Metal|Metal]]
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| health = ?
 +
| note = Conducts power (5 tiles)}}
 +
A power conduit distributes [[power]] between generator and appliances.
 +
<br />
 +
It can power appliances up to 5 squares away.
 +
{{clr}}
 +
 
 +
==Standing lamp==
 +
{{ Structure
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| title = Standling lamp
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| image = LampStanding.png
 +
| imagewidth = 32
 +
| size = 1x1
 +
| cost = 5 [[Resources#Metal|Metal]]
 +
| health = ?
 +
| note = Power needed: 150 W}}
 +
A standing lamp lights a round surface with a radius 5 around it when it's [[power]]ed.
 +
<br />
 +
Does not conduct power.
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{{clr}}
 +
 
 +
==Sun lamp==
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{{ Structure
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| title = Sun lamp
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| image = LampSun.png
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| imagewidth = 32
 +
| size = 1x1
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| cost = 20 [[Resources#Metal|Metal]]
 +
| health = 50
 +
| note = Power needed: 600 W}}
 +
A sun lamp is required to grow foods indoors on [[Buildings#Hydroponic Tables|Hydroponic Tables]].
 +
<br />
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Does not conduct power.
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{{clr}}
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[[Category:Structures]]

Revision as of 09:06, 11 October 2013

In RimWorld, your colonists are able to build structures from the ground up, according to the blueprints you decide.
The following structures are available:

Stockpile area

Stockpile area
File:AreaStockpile.png
Size 6x6

Your colonists will haul all resources (metal, food, etc...) to the nearest stockpile area.

(Build 203) Removing your last stockpile area can make the game crash. Template:Clr

Dumping area

Dumping area
AreaDump.png
Size 4x4

Your colonists will dump debris, bodies and animal corpses in dumping areas.
Each separate dumping area can be assigned to be able to receive colonists' bodies, strangers' bodies and animal corpses or not.
Each placed debris/body/corpse takes one space, limiting the amount of available dumping spaces to 16 per dumping area. Template:Clr

Sandbags

Sandbags
A sandbags wall
Size 1x1
HP ?

Sandbags can be placed to cover your structures and your colonists from gunfire.
It also reduces movement speed when crossed. Template:Clr

Metal tile

Metal tile
Size 1x1
Movement 100%%

A variation of Paved tile and Concrete. Template:Clr

Paved tile

Paved tile
Size 1x1
Movement 100%%

A variation of Metal tile and Concrete. Template:Clr

Concrete

Concrete
Size 1x1
Movement 100%%

A variation of Metal tile and Paved tile. Template:Clr

Smooth stone

Smooth stone
Size 1x1
Movement ?%
Note Requires Rough stone to build on

This flooring does not require any metal to be constructed, but it needs to be placed on rough stone and takes a greater amount of time to be completed than artificial flooring above. Template:Clr

Wall

Wall
Wall wall.png
Size 1x1
Movement 0%
HP 400
Note Needs power

Walls are used to prevent movement and/or to enclose space, adding automatically roofs over such enclosed space.
Act as a power conduit if powered. Template:Clr

Door

Door
Door.png
Size 1x1
HP 150
Note Needs power

A door allows colonists passage through walls or dug rock.
Although it still opens if not powered , colonists have to manually open it, which require much more time to open it and to close it. Template:Clr

Power conduit

Power Conduit
Size 1x1
HP ?
Note Conducts power (5 tiles)

A power conduit distributes power between generator and appliances.
It can power appliances up to 5 squares away. Template:Clr

Standing lamp

Standling lamp
LampStanding.png
Size 1x1
HP ?
Note Power needed: 150 W

A standing lamp lights a round surface with a radius 5 around it when it's powered.
Does not conduct power. Template:Clr

Sun lamp

Sun lamp
LampSun.png
Size 1x1
HP 50
Note Power needed: 600 W

A sun lamp is required to grow foods indoors on Hydroponic Tables.
Does not conduct power. Template:Clr