Difference between revisions of "Injury"
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==Injury== | ==Injury== | ||
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<references/> | <references/> | ||
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+ | ==Pain== | ||
+ | <includeonly> | ||
+ | :''Main Article: [[Pain]]'' | ||
+ | </includeonly> | ||
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+ | Most biological creatures in Rimworld feel [[#Pain|pain]] caused by [[#Injury|injuries]]. Pain generally causes [[Colonist|colonists]], [[Raider|raiders]], and [[Animals|animals]] alike to go into [[Health#Shock|Shock]] or be incapacitated. | ||
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+ | ===Formula=== | ||
+ | Pain is calculated per point of damage: | ||
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+ | ''Total Pain'' = ''Injury Damage'' × ''Injury Pain Amount'' | ||
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+ | *50 crush damage would do (50 damage × 1.0 crush pain) = 50 total pain. | ||
+ | *50 burn damage would do (50 damage × 1.5 burn pain) = 75 total pain. |
Revision as of 08:24, 16 August 2014
Injury
Each kind of injury has its own value of pain, its own description for its scar, and its own flavor text for being mended by medicine.
Name | Pain | Old Pain[1] | Old Label | Combines?[2] | Bleeding | Become Old Chance | Naturally Heals | Destroyed[3] | Destroyed Out[4] | Treated Well | Treated | Inner Treated Well | Inner Treated | Solid Treated Well | Solid Treated |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Misc[5] | 1.0 | 0.0 | Scar | No | 1.0 | 1% | Yes | Destroyed | Destroyed | Bandaged | Poorly bandaged | Sutured | Poorly sutured | Set | Poorly set |
Burn | 1.5 | 0.5 | Burn scar | Yes | 0.0 | 1% | Yes | Burned off | Burned out | Bandaged | Poorly bandaged | Sutured | Poorly sutured | Set | Poorly set |
Crush | 1.0 | 0.5 | Scar | Yes | 0.4 | 1% | Yes | Crushed | Crushed | Bandaged | Poorly bandaged | Sutured | Poorly sutured | Set | Poorly set |
Crack | 0.8 | 0.5 | Scar | Yes | 0.0 | 0% | ?[6] | Shattered | Shattered | Healed | Poorly healed | Healed | Poorly Healed | Set | Poorly set |
Cut | 1.0 | 0.5 | Cut scar | Yes | 1.0 | 1% | Yes | Cut off | Cut out | Bandaged | Poorly bandaged | Sutured | Poorly sutured | Set | Poorly set |
Scratch | 1.0 | 0.5 | Scratch scar | No | 0.1 | 1% | Yes | Torn off | Torn out | Bandaged | Poorly bandaged | Sutured | Poorly sutured | Set | Poorly set |
Bite | 1.0 | 0.5 | Bite scar | No | 0.1 | 1% | Yes | Bitten off | Bitten out | Bandaged | Poorly bandaged | Sutured | Poorly sutured | Set | Poorly set |
Stab | 1.0 | 0.5 | Stab scar | No | 0.8 | 1% | Yes | Cut off | Cut out | Bandaged | Poorly bandaged | Sutured | Poorly sutured | Set | Poorly set |
Gunshot | 1.0 | 0.5 | Old gunshot | No | 0.92 | 1% | Yes | Shot off | Shot out | Bandaged | Poorly bandaged | Sutured | Poorly sutured | Set | Poorly set |
Shredded | 1.0 | 0.5 | Scar | Yes | 1.0 | 1% | Yes | Torn off | Torn out | Bandaged | Poorly bandaged | Sutured | Poorly sutured | Set | Poorly set |
Bruise | 1.0 | 0.5 | Old bruise | No | 0.0 | 0% | Yes | Destroyed | Destroyed | Bandaged | Poorly bandaged | Sutured | Poorly sutured | Set | Poorly set |
- ↑ Pain per point of damage. See pain for how it works.
- ↑ Whether or not this injury stacks to become something like 'Burn x2'
- ↑ Prefix of the injury for external injuries (eg. Shot off left arm).
- ↑ Prefixed of the injury for internal injuries (eg. Shattered pelvis).
- ↑ Default/debug damage type. Doesn't occur in the normal game.
- ↑ Not defined in the files whether or not it combines.
Pain
Most biological creatures in Rimworld feel pain caused by injuries. Pain generally causes colonists, raiders, and animals alike to go into Shock or be incapacitated.
Formula
Pain is calculated per point of damage:
Total Pain = Injury Damage × Injury Pain Amount
- 50 crush damage would do (50 damage × 1.0 crush pain) = 50 total pain.
- 50 burn damage would do (50 damage × 1.5 burn pain) = 75 total pain.