Difference between revisions of "Damage per Second"
Jump to navigation
Jump to search
(Added disclaimer about DPS calculations) |
m (Formating) |
||
Line 6: | Line 6: | ||
==Calculation== | ==Calculation== | ||
The DPS of weapons on the [[Weapons|weapons page]] have been calculated using the following formula: | The DPS of weapons on the [[Weapons|weapons page]] have been calculated using the following formula: | ||
+ | |||
+ | |||
{{math|big=1|DPS {{=}} (Damage × Burst Count × Blast Radius) ÷ { [Cooldown + Warmup + (Burst Ticks × (Burst Count - 1)] ÷ 60 ticks per second } }} | {{math|big=1|DPS {{=}} (Damage × Burst Count × Blast Radius) ÷ { [Cooldown + Warmup + (Burst Ticks × (Burst Count - 1)] ÷ 60 ticks per second } }} | ||
+ | |||
+ | |||
Numbers are rounded to two decimal places for readability. | Numbers are rounded to two decimal places for readability. |
Revision as of 06:10, 20 August 2014
Damage per second (a.k.a. DPS for short), is a measure of how much damage a given weapon does per second.
Disclaimer
DPS assumes that every shot hits (which, in reality, is very unlikely for non-explosive weapons). DPS does not factor in other variables like accuracy or miss radius - it is a measure of how much potential damage a weapon could do.
Calculation
The DPS of weapons on the weapons page have been calculated using the following formula:
DPS = (Damage × Burst Count × Blast Radius) ÷ { [Cooldown + Warmup + (Burst Ticks × (Burst Count - 1)] ÷ 60 ticks per second }
Numbers are rounded to two decimal places for readability.