Difference between revisions of "Damage per Second"

From RimWorld Wiki
Jump to navigation Jump to search
(Added disclaimer about DPS calculations)
m (Formating)
Line 6: Line 6:
 
==Calculation==
 
==Calculation==
 
The DPS of weapons on the [[Weapons|weapons page]] have been calculated using the following formula:
 
The DPS of weapons on the [[Weapons|weapons page]] have been calculated using the following formula:
 +
 +
  
 
{{math|big=1|DPS {{=}} (Damage × Burst Count × Blast Radius) ÷ { [Cooldown + Warmup + (Burst Ticks × (Burst Count - 1)] ÷ 60 ticks per second } }}
 
{{math|big=1|DPS {{=}} (Damage × Burst Count × Blast Radius) ÷ { [Cooldown + Warmup + (Burst Ticks × (Burst Count - 1)] ÷ 60 ticks per second } }}
 +
 +
  
 
Numbers are rounded to two decimal places for readability.
 
Numbers are rounded to two decimal places for readability.

Revision as of 06:10, 20 August 2014

Damage per second (a.k.a. DPS for short), is a measure of how much damage a given weapon does per second.

Disclaimer

DPS assumes that every shot hits (which, in reality, is very unlikely for non-explosive weapons). DPS does not factor in other variables like accuracy or miss radius - it is a measure of how much potential damage a weapon could do.

Calculation

The DPS of weapons on the weapons page have been calculated using the following formula:


DPS = (Damage × Burst Count × Blast Radius) ÷ { [Cooldown + Warmup + (Burst Ticks × (Burst Count - 1)] ÷ 60 ticks per second }



Numbers are rounded to two decimal places for readability.