Difference between revisions of "Damage per Second"
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m (Formating) |
m (Updated DPS formula, blast radius removed for now.) |
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==Disclaimer== | ==Disclaimer== | ||
DPS assumes that '''every shot hits''' (which, in reality, is very unlikely for non-explosive weapons). DPS does not factor in other variables like accuracy or miss radius - it is a measure of how much ''potential damage'' a weapon ''could'' do. | DPS assumes that '''every shot hits''' (which, in reality, is very unlikely for non-explosive weapons). DPS does not factor in other variables like accuracy or miss radius - it is a measure of how much ''potential damage'' a weapon ''could'' do. | ||
+ | |||
+ | So in short, this formula doesn't account for: | ||
+ | *Accuracy/Misses | ||
+ | *Miss Radius | ||
+ | *Blast Radius | ||
+ | |||
+ | It's just a calculation of raw, total output damage (on a single target). | ||
==Calculation== | ==Calculation== | ||
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− | {{math|big=1|DPS {{=}} (Damage × Burst Count | + | {{math|big=1|DPS {{=}} (Damage × Burst Count) ÷ { [Cooldown + Warmup + (Burst Ticks × (Burst Count - 1)] ÷ 60 ticks per second } }} |
Revision as of 07:28, 20 August 2014
Damage per second (a.k.a. DPS for short), is a measure of how much damage a given weapon does per second.
Disclaimer
DPS assumes that every shot hits (which, in reality, is very unlikely for non-explosive weapons). DPS does not factor in other variables like accuracy or miss radius - it is a measure of how much potential damage a weapon could do.
So in short, this formula doesn't account for:
- Accuracy/Misses
- Miss Radius
- Blast Radius
It's just a calculation of raw, total output damage (on a single target).
Calculation
The DPS of weapons on the weapons page have been calculated using the following formula:
DPS = (Damage × Burst Count) ÷ { [Cooldown + Warmup + (Burst Ticks × (Burst Count - 1)] ÷ 60 ticks per second }
Numbers are rounded to two decimal places for readability.