Difference between revisions of "Damage Types"
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(Zesty moved page Damage Types to Health Difficulties: Realized that these aren't the same as damage types, moved) |
(Made a brand new table for damage types (!!not!! to be confused with injury types)) |
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− | + | <includeonly>:''Main article: [[Damage Types]]''</includeonly> | |
+ | <noinclude>A table of the default damage types for RimWorld damage.</noinclude> | ||
+ | |||
+ | Not to be confused with [[Health Difficulties|health difficulties]]. These provide the armor categories and death messages for injuries. | ||
+ | |||
+ | {| {{STDT| sortable c_08 text-center}} | ||
+ | ! Name !! Label !! Armor Category !! Death Message<ref>{0} represents a pawn's name.</ref> !! General Injury !! Skin Injury !! Solid Injury !! Harms Outer Layers<ref>Surgery doesn't hurt your outside bits, but getting shot and stuff will.</ref> | ||
+ | |- | ||
+ | ! Cut | ||
+ | | cut || | Piercing || | {0} has been cut to death. || | Cut || | Cut || | Crack || | true | ||
+ | |- | ||
+ | ! Crush | ||
+ | | crush || | Blunt || | {0} has been crushed to death. || | Crush || | Cut || | Crack || | true | ||
+ | |- | ||
+ | ! Blunt | ||
+ | | blunt || | Blunt || | {0} has been beaten to death. || | Crush || | Bruise || | Crack || | true | ||
+ | |- | ||
+ | ! Stab | ||
+ | | stab || | Piercing || | {0} has been stabbed to death. || | Stab || | Stab || | Crack || | true | ||
+ | |- | ||
+ | ! Bullet | ||
+ | | bullet || | Piercing || | {0} has been shot to death. || | Gunshot || | Gunshot || | Gunshot || | true | ||
+ | |- | ||
+ | ! Arrow | ||
+ | | arrow || | Piercing || | {0} has been shot to death. || | Cut || | Cut || | Crack || | true | ||
+ | |- | ||
+ | ! Scratch | ||
+ | | scratch || | Piercing || | {0} has been torn to death.<ref>''Pretty [[metal]].''</ref> || | Scratch || | Scratch || | Crack || | true | ||
+ | |- | ||
+ | ! Bite | ||
+ | | bite || | Piercing || | {0} has been bitten to death. || | Bite || | Bite || | Crack || | true | ||
+ | |- | ||
+ | ! Bomb | ||
+ | |bomb || | Blunt || | {0} has died in an explosion. || | Shredded || | Shredded || | Crack || | true | ||
+ | |- | ||
+ | ! Flame | ||
+ | | flame || | Heat || | {0} has burned to death. || | Burn || | Burn || | Burn || | false<ref>Fire currently doesn't burn your organs out or anything - ironically good for preserving them.</ref> | ||
+ | |- | ||
+ | ! Surgical Cut | ||
+ | | surgical cut || | - || | {0} has died during surgery || | - || | - || | - || | false<ref>Able to remove organs without harming outer body parts.</ref> | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | <references/> |
Revision as of 03:33, 7 October 2014
A table of the default damage types for RimWorld damage.
Not to be confused with health difficulties. These provide the armor categories and death messages for injuries.
Name | Label | Armor Category | Death Message[1] | General Injury | Skin Injury | Solid Injury | Harms Outer Layers[2] |
---|---|---|---|---|---|---|---|
Cut | cut | Piercing | {0} has been cut to death. | Cut | Cut | Crack | true |
Crush | crush | Blunt | {0} has been crushed to death. | Crush | Cut | Crack | true |
Blunt | blunt | Blunt | {0} has been beaten to death. | Crush | Bruise | Crack | true |
Stab | stab | Piercing | {0} has been stabbed to death. | Stab | Stab | Crack | true |
Bullet | bullet | Piercing | {0} has been shot to death. | Gunshot | Gunshot | Gunshot | true |
Arrow | arrow | Piercing | {0} has been shot to death. | Cut | Cut | Crack | true |
Scratch | scratch | Piercing | {0} has been torn to death.[3] | Scratch | Scratch | Crack | true |
Bite | bite | Piercing | {0} has been bitten to death. | Bite | Bite | Crack | true |
Bomb | bomb | Blunt | {0} has died in an explosion. | Shredded | Shredded | Crack | true |
Flame | flame | Heat | {0} has burned to death. | Burn | Burn | Burn | false[4] |
Surgical Cut | surgical cut | - | {0} has died during surgery | - | - | - | false[5] |