Difference between revisions of "Health"
m (→Health Systems: Removed <ref> alluding to missing legs and how they use to completely disable a colonist. Prosthetic limbs have been added to avoid this.) |
|||
Line 68: | Line 68: | ||
=====Limb Replacement===== | =====Limb Replacement===== | ||
− | From [[Peg Leg|peg legs]] to [[Bionic Arm|bionic arms]], you could either replace a colonists' missing limbs, augment them, or cruelly punish your [[Raider|enemies]] with peg legs out of spite. | + | From [[Peg Leg|peg legs]] to [[Bionic Arm|bionic arms]], you could either replace a colonists' missing limbs, augment them, or cruelly punish your [[Raider|enemies]] with peg legs out of spite. |
+ | Bionic parts have a bonus to specific actions or movement. For example, a [[Bionic Leg|bionic leg]] will increase your colonist's moving speed by 20%. Having a second bionic leg will increase the speed further by 20%, so having both right and left bionic legs will increase the speed by 40%. | ||
[[Category:Health]] | [[Category:Health]] |
Revision as of 17:15, 1 January 2015
Characters, like colonists, raiders, etc, can become injured (via the environment or fighting). Each injury affects a different part of the colonists' well being, and can be found under a character's Health tab.
Health Systems
- Main article: Characters
Characters of Rimworld can have the following health 'systems'.
System Name | Biological Body Parts | Mechanical Body Parts | Biological Pawns Have? | Mechanical Pawns Have? | Fatal if all Capacity Lost?[1] |
---|---|---|---|---|---|
Pain | - | - | Yes | No | No |
Consciousness | Brain | - | Yes | No | Yes |
Data Processing | - | Artificial Brain | No | Yes | Yes |
Sight | Eye | Sight Sensor | Yes | Yes | No |
Hearing | Ear | Hearing Sensor | Yes | Yes | No |
Moving | Leg, Foot | Leg, Foot[2] | Yes | Yes | No |
Manipulation | Arm, Hand | Arm, Hand[3] | Yes | Yes | No |
Talking | Jaw, Neck | - | Yes | No | No |
Communication | - | Neck[4] | No | Yes | No |
Breathing | Lungs | - | Yes | No | Yes |
Blood Filtration | Kidneys | - | Yes | No | Yes |
Blood Pumping | Heart | - | Yes | No | Yes |
Metabolism | Liver | - | Yes | No | Yes |
- ↑ Refers to whether or not the pawn will die if a system's capacity becomes 'None'
- ↑ Centipedes body rings are used for movement instead, since they don't have legs.
- ↑ Again, Centipedes body rings are used for work instead, since they don't have arms.
- ↑ Centipedes have no form of external communication. Scythers do have a neck though, and make some interesting sounds when incapacitated (they sound pretty cute).
Treatment
For most injuries, you can treat colonists with or without medkits (with typically better results if you do use one), and also have them lay in hospital beds to further improve the chance of them being treated properly.
Improper Treatment
Treating an an injury poorly may result in scarring, reduced healing rate or infections
Operations
Under the Health tab, you can assign an operation to a colonist.
Transplants
For missing internal organs, either a donor organ can be used or an artificial one.
Limb Replacement
From peg legs to bionic arms, you could either replace a colonists' missing limbs, augment them, or cruelly punish your enemies with peg legs out of spite. Bionic parts have a bonus to specific actions or movement. For example, a bionic leg will increase your colonist's moving speed by 20%. Having a second bionic leg will increase the speed further by 20%, so having both right and left bionic legs will increase the speed by 40%.