Difference between revisions of "Wood"
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− | + | {{Material | |
+ | | category = Woody | ||
+ | | deterioration rate base = 1 | ||
+ | | flammability base = 1.0 | ||
+ | | market value base = 1.4 | ||
+ | | max health base = 150 | ||
+ | | melee blunt damage base = 0.8 | ||
+ | | melee cooldown base = 2.2 | ||
+ | | melee damage base = 8 | ||
+ | | melee sharp damage base = 0.3 | ||
+ | | beauty factor = 1.25 | ||
+ | | door opening speed factor = 1.2 | ||
+ | | flammability factor = 1 | ||
+ | | max health factor = 0.5 | ||
+ | | melee cooldown factor = 0.9 | ||
+ | | work to make factor = 0.7 | ||
+ | | beauty offset = 2 | ||
+ | | description = Wood from trees or other fibrous plants. Useful for building structures, weapons, and even simple prosthetics. A raw stick of wood can be used as a weapon in a pinch. | ||
+ | }} |
Revision as of 03:32, 24 February 2015
[[Category:{{{1}}}]]
Wood
Wood from trees or other fibrous plants. Useful for building structures and weapons. It is a good fuel for campfires and generators, and can be refined into chemfuel. In a pinch, a piece of wood can be used as a weapon or a leg.
- Type
- Material – [[{{{2}}}|{{{1}}}]]
- Stack Limit
- 75
Base Stats
Stat Modifiers
- Armor - Blunt
- ×0.54
- Armor - Heat
- ×0.4
- Armor - Sharp
- ×0.54
- Door Opening Speed
- ×1.2
- Flammability
- ×1
- Insulation - Cold
- ×8
- Insulation - Heat
- ×4
- Max Hit Points
- ×0.65
- Melee Cooldown
- ×1 ... further results