Difference between revisions of "Wood"

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{{Material
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| category = Woody
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| deterioration rate base = 1
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| flammability base = 1.0
 +
| market value base = 1.4
 +
| max health base = 150
 +
| melee blunt damage base = 0.8
 +
| melee cooldown base = 2.2
 +
| melee damage base = 8
 +
| melee sharp damage base = 0.3
 +
| beauty factor = 1.25
 +
| door opening speed factor = 1.2
 +
| flammability factor = 1
 +
| max health factor = 0.5
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| melee cooldown factor = 0.9
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| work to make factor = 0.7
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| beauty offset = 2
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| description = Wood from trees or other fibrous plants. Useful for building structures, weapons, and even simple prosthetics. A raw stick of wood can be used as a weapon in a pinch.
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}}

Revision as of 03:32, 24 February 2015

[[Category:{{{1}}}]]

Wood

Woodlog c.png

Wood from trees or other fibrous plants. Useful for building structures and weapons. It is a good fuel for campfires and generators, and can be refined into chemfuel. In a pinch, a piece of wood can be used as a weapon or a leg.


Type
Material – [[{{{2}}}|{{{1}}}]]
Stack Limit
75

Base Stats

Deterioration Rate
0.5
Market Value
1.2
Mass
0.4
Max Hit Points
150
... further results

Stat Modifiers

Armor - Blunt
×0.54
Armor - Heat
×0.4
Armor - Sharp
×0.54
Door Opening Speed
×1.2
Flammability
×1
Insulation - Cold
×8
Insulation - Heat
×4
Max Hit Points
×0.65
Melee Cooldown
×1
... further results