Difference between revisions of "Wood"
Jump to navigation
Jump to search
m ((Bot) XML data extraction: Material colors) |
m ((Bot) XML data extraction: All material values) |
||
Line 1: | Line 1: | ||
{{Material | {{Material | ||
| category = Woody | | category = Woody | ||
+ | | description = Wood from trees or other fibrous plants. Useful for building structures, weapons, and even simple prosthetics. A raw stick of wood can be used as a weapon in a pinch. | ||
+ | | note = Wood logs are vital to early game construction. You are given a number of wood logs at the start of the game and can gather more from trees using the [[Commands|Chop Wood]] command. Bulk goods traders will also buy and sell wood. | ||
+ | | color = (133,97,67) | ||
+ | | always haulable = true | ||
+ | | appearance = Planks | ||
+ | | construct effect = ConstructWood | ||
+ | | def name = WoodLog | ||
+ | | draw gui overlay = true | ||
+ | | e type = Equipment | ||
+ | | equipment type = Primary | ||
+ | | equipped angle offset = -55 | ||
+ | | equipped texture path = Things/Item/Resource/WoodLog_Equipped | ||
+ | | graphic class = Graphic_Single | ||
+ | | graphic path = Things/Item/Resource/WoodLog | ||
+ | | is body part = true | ||
+ | | label = wood | ||
+ | | parent name = ResourceVerbBase | ||
+ | | path cost = 15 | ||
+ | | resource readout priority = Middle | ||
+ | | rotatable = false | ||
+ | | selectable = true | ||
+ | | sound drop = Wood_Drop | ||
+ | | sound impact stuff = BulletImpactWood | ||
+ | | sound interact = Wood_Drop | ||
+ | | stack limit = 75 | ||
+ | | stuff adjective = wooden | ||
+ | | tech level = Neolithic | ||
+ | | thing class = Equipment | ||
+ | | use standard health = true | ||
+ | | beauty factor = 1.25 | ||
+ | | beauty offset = 2 | ||
| deterioration rate base = 1 | | deterioration rate base = 1 | ||
+ | | door opening speed factor = 1.2 | ||
| flammability base = 1.0 | | flammability base = 1.0 | ||
+ | | flammability factor = 1 | ||
| market value base = 1.4 | | market value base = 1.4 | ||
| max health base = 150 | | max health base = 150 | ||
+ | | max health factor = 0.5 | ||
| melee blunt damage base = 0.8 | | melee blunt damage base = 0.8 | ||
| melee cooldown base = 2.2 | | melee cooldown base = 2.2 | ||
+ | | melee cooldown factor = 0.9 | ||
| melee damage base = 8 | | melee damage base = 8 | ||
| melee sharp damage base = 0.3 | | melee sharp damage base = 0.3 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
| work to make factor = 0.7 | | work to make factor = 0.7 | ||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
Revision as of 16:05, 26 February 2015
[[Category:{{{1}}}]]
Wood
Wood from trees or other fibrous plants. Useful for building structures and weapons. It is a good fuel for campfires and generators, and can be refined into chemfuel. In a pinch, a piece of wood can be used as a weapon or a leg.
- Type
- Material – [[{{{2}}}|{{{1}}}]]
- Stack Limit
- 75
Base Stats
Stat Modifiers
- Armor - Blunt
- ×0.54
- Armor - Heat
- ×0.4
- Armor - Sharp
- ×0.54
- Door Opening Speed
- ×1.2
- Flammability
- ×1
- Insulation - Cold
- ×8
- Insulation - Heat
- ×4
- Max Hit Points
- ×0.65
- Melee Cooldown
- ×1 ... further results
You can plant trees inside growing zones to create a renewable source of wood, though it tends to take over a month of in-game time before trees can be harvested.
Should your colony be visited by an Alphabeaver infestation, watch out! These ravenous genetically-engineered critters will eat every tree on the map if you don't stop them by force!