Difference between revisions of "Hyperweave"

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m ((Bot) XML data extraction: All fabric values)
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{{Define|Textile
 
{{Define|Textile
 
| category = Fabric
 
| category = Fabric
 +
| description = High-tech nano-fibers woven into sheets. It is somewhat heavy, but is incredibly difficult to break. The secrets of its production are known only to the most advanced glitterworld cultures.
 +
| always haulable = true
 +
| color = (0,106,126)
 +
| def name = Hyperweave
 +
| draw gui overlay = true
 +
| graphic class = Graphic_Single
 +
| graphic path = Things/Item/Resource/Hyperweave
 +
| label = hyperweave
 +
| parent name = ResourceBase
 +
| path cost = 15
 +
| resource readout priority = Middle
 +
| rotatable = false
 +
| selectable = true
 +
| stack limit = 75
 +
| thing class = ThingWithComponents
 +
| use standard health = true
 +
| Armor - Blunt factor = 1.6
 +
| Armor - Blunt offset = 0.03
 +
| Armor - Electric factor = 0
 +
| Armor - Heat factor = 2.0
 +
| Armor - Heat offset = 0.03
 +
| Armor - Sharp factor = 4.0
 +
| Armor - Sharp offset = 0.03
 
| flammability base = 1.0
 
| flammability base = 1.0
 +
| Insulation - Cold factor = 1.1
 +
| Insulation - Heat factor = 1.1
 
| market value base = 45
 
| market value base = 45
 
| work to make factor = 1.8
 
| work to make factor = 1.8
| description = High-tech nano-fibers woven into sheets. It is somewhat heavy, but is incredibly difficult to break. The secrets of its production are known only to the most advanced glitterworld cultures.
 
 
}}
 
}}

Revision as of 19:41, 26 February 2015

[[Category:{{{1}}}]]

Hyperweave

Hyperweave b.png

Nano-fibers woven into sheets molecule-by-molecule using specialized production mechanites. While it flexes freely most of the time, it stiffens to absorb blows as they land, and is incredibly difficult to break. The secrets of its production are known only to the most advanced glitterworld cultures.


Type
Textile – [[{{{2}}}|{{{1}}}]]
Stack Limit
75

Base Stats

Deterioration Rate
1
Flammability
0.4
Market Value
9
Mass
0.038
Max Hit Points
200
... further results

Stat Modifiers

Armor - Blunt
×0.54
Armor - Heat
×2.88
Armor - Sharp
×2
Flammability
×0.4
Insulation - Cold
×26
Insulation - Heat
×26
Max Hit Points
×2.4
... further results