Difference between revisions of "Temperature"
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=== Heater === | === Heater === | ||
{{item infobox | {{item infobox | ||
− | | name = | + | | name = Heater |
| image = ([[File:Heater.png|The heater]]) | | image = ([[File:Heater.png|The heater]]) | ||
| type = Architect | | type = Architect |
Revision as of 22:57, 3 March 2015
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Basics
Temperature can control and dictate every action of a colony. In many biomes temperature can reach some extreme heights and lows. Temperature also plays a major role and is affected by may things in world generation. The temperature in the outdoors stay fairly consistent and and can easily be the output for any cooler. Temperature can be controlled and even used as a weapon for any player with adequate power to burn in a raid.
Management
Temperature can be a problematic thing in some places. It can, however, be managed quite simply, if you have the power. There are only two ways to manage temperature: the cooler and the heater.
Cooler
Template:Item infobox The cooler is used to lower the temperature of a room. It has two states of power consumption: low and high. In its low state, the cooler produces no heat or cold but still requires 20 W. It can be used to lower the temperature of a room to a likeable 70 degrees Fahrenheit in the summer or create a walk-in freezer for your food. In the desert or rainforest it is a necessity for any base.
Heater
Template:Item infobox The heeater is used to raise the temperature of a room. It has two states of power consumption: low and high. In its low state, the heater produces no heat but still requires 10 W. It can be used to raise the temperature of a room to a likable 70 degrees Fahrenheit in the winter or create a walk-in heat trap for your foes. In any cold biome, such as the Tundra, the heater is a necessity for any base.
Effects
Temperature plays a major role in any game. Some biomes can get so hot or cold that colonists can get hypothermia or heat stroke and die. Temperature can have useful effects in the right situations.