Difference between revisions of "Medicine"

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{{Define|Medicine
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| always haulable = true
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| def name = Medicine
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| description = Medical staff use these supplies to heal the wounded.
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| draw gui overlay = true
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| e type = Medicine
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| graphic class = Graphic_Single
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| graphic path = Things/Item/Resource/Medicine
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| label = medicine
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| parent name = ResourceBase
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| path cost = 15
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| resource readout priority = Middle
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| rotatable = false
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| selectable = true
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| sound drop = Standard_Drop
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| sound interact = Standard_Drop
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| stack limit = 75
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| thing class = Medicine
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| use standard health = true
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| deterioration rate base = 1
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| flammability base = 1.0
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| market value base = 25
 +
| max health base = 100
 +
| medical potency base = 1.0
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}}
 
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Revision as of 19:25, 19 March 2015

Medicine

Medicine industrial a.png

A kit of industrial-era medical equipment. It contains basic drugs, tools for suturing and bone setting, diagnostic devices, and various pads and fluids.


Type
Medical ItemMedicine
Stack Limit
25

Base Stats

Deterioration Rate
2
Flammability
0.7
Market Value
18
Mass
0.5
Max Hit Points
60
Medical Potency
1
... further results

Stat Modifiers

... further results
Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Resources Menu Crafted resources Exotic Items Food Medical Items Materials Textiles


Medicine is used to improve outcomes when healing colonists, is required to remove or install body parts and their replacements and to build hospital beds.

Healing is done by colonists with doctoring enabled. The patient needs to have patient enabled and be in a bed. Medicine is not required, but will improve the chance of a good treatment drastically, allow for the healing of multiple small injuries in one go and double the amount of experience gained by the doctor.

Good Treatment doubles a colonist's heal rate and reduces the chance of any lasting effect from an injury.

As doctoring greatly depends on both sight (70%) and manipulation (90%), having a doctor with bionic eyes and hands greatly improves the effectivity of your medicine.


Resource Shortage

No Medicine

Sometimes resources are scarce and treatment has to go forward without any medicine. This pretty much guarantees a bad treatment quality from any but the most experienced and/or enhanced of doctors.

Chance for Good Treatment
0 3 6 9 12 15 18 20
Normally 13% 22%
Medical Bed 5% 19% 28%
Fully Bionic Doctor 29% 52% 76% 99% 100% 100%
Fully Bionic Doctor & Medical Bed 3% 36% 60% 84% 100% 100% 100%

Growable Medicine

Herbal Medicine

Imported Medicine

Medikits

Glitterworld Medicine