Difference between revisions of "Deterioration"

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(Replaced instances of the term 'object' with 'item'.)
(Removed statement that PSMs deteriorate quickly, since rate is very low. Added more items under immunity.)
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When an item's health reaches 0 it is destroyed.
 
When an item's health reaches 0 it is destroyed.
  
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<br>
 
''Special notes:''
 
''Special notes:''
  
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* Melee weapons suffer lowered melee damage.  
 
* Melee weapons suffer lowered melee damage.  
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==Deterioration Rate==
 
==Deterioration Rate==
An item's [[Deterioration_Rate|deterioration rate]] specifies how much health is lost per day. Depending on the type of item it ranges from 0.25/d to 10.0/d. This stat is listed in an item's information tab. If this stat is not listed then the item will not deteriorate. Rain greatly affects deterioration rate.  
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An item's [[Deterioration_Rate|deterioration rate]] specifies how much health is lost per day. Depending on the type of item it ranges from 0.25/d to 10.0/d. This stat is listed in an item's information tab. If this stat is not listed, or listed as '0.00/d', then the item will not deteriorate. Rain greatly affects deterioration rate.  
  
Meals have a deterioration rate of 10.0/d. Therefore, packaged survival meals which needed no special care before deterioration was introduced, now will decay quickly without protection.
 
  
 
==Immunity==
 
==Immunity==
Resources that are immune to deterioration are [[Metallic_Materials|metal]], [[Stony_Materials|stone]], leather, and [[Hyperweave|hyperweave cloth]]. However, items crafted from these materials do not carry over that immunity.
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Resources that are immune to deterioration are [[Metallic_Materials|metal]], [[Stony_Materials|stone]], [[Leathers|leather]], and [[Hyperweave|hyperweave cloth]]. However, items crafted from these materials do not carry over that immunity.
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<br>Other immune items:
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* [[Medicine#Glitterworld_Medicine|Glitterworld medicine]]
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* [[AI_Persona_Core|AI Persona Core]]
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* [[Neurotrainer]]
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* [[Beer]]
  
[[Medicine#Glitterworld_Medicine|Glitterworld medicine]] is also immune.
 
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

Revision as of 02:00, 27 March 2015

Deterioration is the gradual loss of the health (hit points) of certain items. An item is anything that can be hauled by a colonist. Deterioration is akin to an item taking damage from projectiles, explosions, or fire since they all affect the same health stat. Affected items include clothing, armor, weapons, and most resources. Deterioration is applied to an item on the ground that is not under a roof. An equipment rack provides protection for clothing and armor. Whether the item is indoors or outdoors does not matter, therefore a roofed room without a door still provides protection. Mountains have an indestructible roof making them well-suited to protect perishable items.

When an item's health reaches 0 it is destroyed.


Special notes:

Deterioration is also applied to apparel (armor and clothing) when worn. A colonist wearing any apparel with health 20% or below will get the 'Wearing tattered apparel' thought. A colonist wearing any apparel with health between 21% and 50% will get the 'Wearing frayed apparel' thought.

Artillery shells that deteriorate to 0 health will explode.

Raw food deteriorates in addition to still being prone to spoilage.

As an item loses health it also loses it's market value very quickly. Items lose other stats as well:

  • Apparel suffers lowered armor protection and insulation.
  • Ranged weapons suffer lowered accuracy.
  • Melee weapons suffer lowered melee damage.


Deterioration Rate

An item's deterioration rate specifies how much health is lost per day. Depending on the type of item it ranges from 0.25/d to 10.0/d. This stat is listed in an item's information tab. If this stat is not listed, or listed as '0.00/d', then the item will not deteriorate. Rain greatly affects deterioration rate.


Immunity

Resources that are immune to deterioration are metal, stone, leather, and hyperweave cloth. However, items crafted from these materials do not carry over that immunity.
Other immune items: