Difference between revisions of "Disease"
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+ | Notes: | ||
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+ | Treatment: | ||
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[[Category:Health]] | [[Category:Health]] |
Revision as of 12:28, 19 May 2015
Colonists are bound to get sick sooner or later. Below are the diseases that anyone can get:
Most diseases have the following:
- General Symptoms - some initial symptoms that usually kick in in the first few days of being sick.
- Advanced Symptoms - symptoms that set in when the disease progresses for any reason (eg. being untreated or generally getting worse).
- Treatment - not all diseases are treatable, but usually some pills/medicine does the trick.
Important note: Blood Filtration is a major factor in getting better from diseases. Poor blood filtration may result in sicknesses developing more than they would usually; older colonists will also be more susceptible to sickness than younger ones.
General Disease
Listed below are typical 'diseases' in RimWorld.
Infection
Untreated wounds may get infected, causing a colonist to be mildly sick for a while
General Symptoms:
- Pain
Advanced Symptoms:[1]
- Impaired consciousness
- Impaired breathing
- Unconsciousness
Treatment:
- Treated with medicine
- Treatment duration: 20,000 ticks (5.56 mins)
Cataracts
Similar to bad back, cataracts are the clouding of the lens on your eye - more likely with age.. Unlike bad back, cataracts are a very serious impairment, but technically treatable via surgery of the eye.
General Symptoms:
- Impaired sight (-35%)
Flu
General Symptoms:
- Impaired consciousness
- Impaired manipulation
- Impaired breathing
Advanced Symptoms:[1]
- Loss of consciousness
Treatment:
- Treated with medicine
- Treatment duration: 20,000 ticks (5.56 mins)
Plague
General Symptoms:
- Impaired consciousness
- Impaired manipulation
Advanced Symptoms:[1]
- Impaired consciousness
- Impaired manipulation
- Impaired breathing
- Loss of consciousness
Treatment:
- Treated with medicine
- Treatment duration: 20,000 ticks (5.56 mins)
Malaria
Easier to contract in the jungle.
General Symptoms:
- Impaired consciousness
- Impaired blood filtration
Advanced Symptoms:[1]
- Impaired consciousness
- Loss of consciousness
Treatment:
- Treated with medicine
- Treatment duration: 20,000 ticks (5.56 mins)
Sleeping Sickness
A parasitic disease carried by insects in the jungle biome.
It's notable that sleeping sickness takes a very long time to recover from.
General Symptoms:
- Impaired consciousness
- Impaired manipulation
Advanced Symptoms:[1]
- Loss of consciousness
Treatment:
- Treated with medicine
- Treatment duration: 63,000 ticks (17.5 mins)
Non-disease Diseases
The following are listed as defined in the same file diseases are, but aren't really diseases.
Bad Back
The older a colonist is, the more likely they're going to hurt their back one day (or just naturally develop one).
General Symptoms:
- Impaired movement (-5%)
- Impaired manipulation (-5%)
Anesthetic
Used in surgery to make sure that a colonist is unconscious.
General Symptoms:
- Unconsciousness (sets to 10%)
Treatment:
- Wears off after 15,000 ticks (4.17 mins)
Concussion
Similar to anesthetic, lasts a little longer.
General Symptoms:
- Unconsciousness (sets to 10%)
Treatment:
- Wears off after 25,000 ticks (6.94 mins)
Euthanasia
Usually used to put a colonist out of their misery, quietly.
Notes:
- Total loss of consciousness
- Doesn't heal/get better
Shut Down
This happens to mechanical beings, similar to euthanasia.
Notes:
- Total loss of consciousness
- Doesn't heal/get better
cryosleep sickness
The longer you are in stasis, the higher is chance for cryosleep sickness after awakening.
Notes: (to be added)
Treatment: (to be added)