Difference between revisions of "Grizzly bear"
Theaetetus (talk | contribs) m (Theaetetus moved page Grizzly Bear to Grizzly bear: Consistency in capitalization) |
Theaetetus (talk | contribs) (Update to A14) |
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<onlyinclude> | <onlyinclude> | ||
{{infobox main|animal| | {{infobox main|animal| | ||
− | |name = Grizzly | + | |name = Grizzly bear |
|image = GrizzlyBear.png | |image = GrizzlyBear.png | ||
|description = Huge omnivorous mammals adapted for cold climates. Their thick blubber and fur keep them warm in winter. While there usual diet consists of fish, berries, honey and scavenged meat, the grizzly is capable of using its massive strength and deadly claws to kill live prey. They are startlingly quick for such lumbering creatures. | |description = Huge omnivorous mammals adapted for cold climates. Their thick blubber and fur keep them warm in winter. While there usual diet consists of fish, berries, honey and scavenged meat, the grizzly is capable of using its massive strength and deadly claws to kill live prey. They are startlingly quick for such lumbering creatures. | ||
− | |type = | + | |type = Animals |
− | |type2 = | + | |type2 = Wild |
|bodysize = 1 | |bodysize = 1 | ||
|healthscale = 1 | |healthscale = 1 | ||
|movespeed = 4.30 | |movespeed = 4.30 | ||
− | |mobdamage = | + | |mobdamage = 17 |
− | |damagetype = | + | |damagetype = scratch |
− | |mobdamageaverage = | + | <!--|mobdamagecooldown = 120--> |
− | |leathername = | + | |mobdamage2 = 15 |
− | |diet = omnivorous | + | |damagetype2 = bite |
− | |trainable = | + | <!--|mobdamagecooldown2 = 100--> |
− | |wildness = 0. | + | |mobdamageaverage = 14.4 |
+ | |leathername = bearskin | ||
+ | |diet = omnivorous, ovivorous | ||
+ | |trainable = advanced | ||
+ | |wildness = 0.80 | ||
|handleskill = 6 | |handleskill = 6 | ||
− | |gestation = | + | |gestation = 30 |
|lifespan = 22 | |lifespan = 22 | ||
|offspring = 1 | |offspring = 1 | ||
− | |maturityage = | + | |maturityage = 1.9+ |
|marketvalue = 700 | |marketvalue = 700 | ||
|livesin_tundra = true | |livesin_tundra = true | ||
|livesin_borealforest = true | |livesin_borealforest = true | ||
+ | |livesin_temperateforest = true | ||
}}</onlyinclude> | }}</onlyinclude> | ||
===Taming=== | ===Taming=== | ||
− | + | Grizzly bears can be tamed wild, randomly join your colony in an event, or be bought pre-tamed from a trader. | |
+ | |||
+ | ===Attacks=== | ||
+ | Grizzly bears have two attacks: scratch (paw) and bite (teeth). In addition to the base damage, both attacks apply a stun for {{ticks|21}}. | ||
===Training=== | ===Training=== | ||
− | + | Grizzly bears can be trained as follows: | |
+ | |||
+ | {{TrainingTable}} |
Revision as of 17:25, 20 July 2016
Grizzly bear
Huge omnivorous mammals adapted for cold climates. Their thick blubber and fur keep them warm in winter. While there usual diet consists of fish, berries, honey and scavenged meat, the grizzly is capable of using its massive strength and deadly claws to kill live prey. They are startlingly quick for such lumbering creatures.
Base Stats
Pawn Stats
- Move Speed
- 4.30 c/s
- Health Scale
- 100% HP
- Body Size
- 1
- Mass - Baby
- 12 kg
- Mass - Juvenile
- 30 kg
- Mass - Adult
- 60 kg
- Carrying Capacity
- 75 kg
- Filth Rate
- 1
- Diet
- omnivorous, ovivorous
- Life Expectancy
- 22 years
- Trainable Intelligence
- Advanced
- Wildness
- 80%
- Minimum Handling Skill
- 8
- Maturity Age
- Expression error: Unexpected round operator. years Expression error: Unexpected < operator.
Production
- Leather Yield
- 40 bearskin
- Gestation Period
- 30 days
- Offspring Per Birth
- 1
Taming
Grizzly bears can be tamed wild, randomly join your colony in an event, or be bought pre-tamed from a trader.
Attacks
Grizzly bears have two attacks: scratch (paw) and bite (teeth). In addition to the base damage, both attacks apply a stun for 21 ticks (0.35 secs).
Training
Grizzly bears can be trained as follows:
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.