Difference between revisions of "Buildings"

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Place holder.
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In RimWorld, colonists can build a number of buildings to generate power, provide foods or bedding. Here's the available buildings:
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==Grave==
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{{Structure
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| title = Grave
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| image = GraveFull.png
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| imagewidth = 128
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| size = 2x1
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}}
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Dumping spot for human bodies and animal corpses.
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<br />
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Each grave can be set to accept strangers' bodies, colonists' bodies, animal corpses or not.
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{{clr}}
  
FILL ME IN!
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==Sleeping spot==
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{{Structure
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| title = Sleeping spot
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| image = BedMat.png
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| imagewidth = 128
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| size = 2x1
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}}
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A sleeping spot allows colonists to rest on the floor with a rest effectiveness of 80%.
 +
<br />
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Consider building Beds as soon as possible.
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{{clr}}
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==Bed==
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{{Structure
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| title = Bed
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| image = Bed.png
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| imagewidth = 128
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| size = 2x1
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| cost = 20 [[Resources#Metal|Metal]]
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| health = 150}}
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A bed allows colonists to rest.
 +
<br />
 +
All the beds in the same room or enclosed space can be assigned to colonists of prisoners.
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<br />
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A colonist keeps the same bed until it is set to prisoner rest or sold.
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{{clr}}
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==Plant pot==
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{{Structure
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| title = Plant pot
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| image = PlantPot.png
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| imagewidth = 32
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| size = 1x1
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| cost = 10 [[Resources#Metal|Metal]]
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| health = 75}}
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A plant pot allows to grow a decorative plant either indoors or outdoors.
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<br />
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A colonist with the Growing skill will have to periodically check the plant health.{{clr}}
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==Equipment rack==
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{{Structure
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| title = Equipment rack
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| image = EquipmentRack.png
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| imagewidth = 128
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| size = 2x1
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| cost = 30 [[Resources#Metal|Metal]]
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| health = 150}}
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An equipment rack holds up to 2 [[weapons]].
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{{clr}}
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==Tables==
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<table align="Right"><tr>
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<td valign="Top">
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A table allows colonists to eat off of it when there is a chair placed in front of it.
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</td>
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<td>
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{{Structure
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| title = Table (short)
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| image = TableShort.png
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| imagewidth = 64
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| size = 2x2
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| cost = 20 [[Resources#Metal|Metal]]
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| health = 150}}
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</td></tr><tr><td> </td><td>
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{{Structure
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| title = Table (long)
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| image = TableLong.png
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| imagewidth = 128
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| size = 4x2
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| cost = 35 [[Resources#Metal|Metal]]
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| health = 250}}
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</td></tr></table>
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{{clr}}
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==Chair==
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{{Structure
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| title = Chair
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| image = Chair.png
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| imagewidth = 32
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| size = 1x1
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| cost = 10 [[Resources#Metal|Metal]]
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| health = 75}}
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A chair allows a colonist to sit to eat if there's a table in front of it.
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{{clr}}
 +
 
 +
==Solar generator==
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{{Structure
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| title = Solar generator
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| image = SolarCollector.png
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| imagewidth = 64
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| size = 2x2
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| cost = 80 [[Resources#Metal|Metal]]
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| health = 500
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| note = Power output: 1700 W during day}}
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[[Power]] output: 1700 W if placed outdoors during the day or briefly when there is lightning during storms.
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<br />
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Power output slowly increases to max at dawn and slowly decreases to 0 at dusk.
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{{clr}}
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==Geothermal generator==
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{{Structure
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| title = Geothermal generator
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| image = GeothermalPlant.png
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| imagewidth = 192
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| size = 6x6
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| cost = 250 [[Resources#Metal|Metal]]
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| health = 1200
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| note = Power output: 5000 W}}
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[[Power]] output: 5000 W if placed on a geothermal geyser.
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{{clr}}
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==Battery==
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{{Structure
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| title = Battery
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| image = Battery.jpg
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| imagewidth = 29
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| size = 2x1
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| cost = 50 [[Resources#Metal|Metal]]
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| health = 100
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| note = Stores power}}
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A battery stores up to 26000 KJ when there is more power produced than used, and provides [[power]] from its storage to appliances if power generated is not enough.
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{{clr}}
 +
 
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==Growing area==
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{{Structure
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| title = Growing area
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| image = AreaGrowing.png
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| imagewidth = 192
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| size = 6x4
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| note = Allows farming on soil
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}}
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Placed on soil, a growing area designates an area where colonists with the Growing skill will plant potato seeds.
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{{clr}}
 +
 
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==Hydroponics table==
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{{Structure
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| title = Hydroponics table
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| image = HydroponicsTable.png
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| imagewidth = 160
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| size = 4x1
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| cost = 25 [[Resources#Metal|Metal]]
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| health = 75
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| note = Allows indoor farming}}
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A hydroponics table allows your colonists to grow food indoors, provided there is a powered [[Structures#Sun_lamp|Sun Lamp]] nearby.
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<br />
 +
Accele-potatoes grown on hydroponics tables mature much faster than regular potato plants in growing area.
 +
{{clr}}
 +
 
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==Nutrient paste dispenser==
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{{Structure
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| title = Nutrient paste dispenser
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| image = NutrientDispenser.png
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| imagewidth = 160
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| size = 4x3
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| cost = 90 [[Resources#Metal|Metal]]
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| health = 500
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| note = Power needed: 200 W}}
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Converts raw food resources into edible meals.
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<br />
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Necessary to feed your colonists.
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{{clr}}
 +
 
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==Comms console==
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{{Structure
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| title = Comms console
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| image = CommsConsole.png
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| imagewidth = 128
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| size = 3x2
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| cost = 120 [[Resources#Metal|Metal]]
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| health = 300
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| note = Power needed: 200 W
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Allows trade out}}
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A Comms console is used to [[Trade|trade]] with passing interstellar trader vessels.
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{{clr}}
 +
 
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==Landing area==
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{{Structure
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| title = Landing area
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| image = AreaLanding.png
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| imagewidth = 256
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| size = 9x9
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| note = Requires Comms console to allow trading
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}}
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A Landing area is necessary to receive goods from [[Trade|interstellar traders]].{{clr}}
 +
[[Category:Buildings]]

Revision as of 09:06, 11 October 2013

In RimWorld, colonists can build a number of buildings to generate power, provide foods or bedding. Here's the available buildings:

Grave

Grave
File:GraveFull.png
Size 2x1

Dumping spot for human bodies and animal corpses.
Each grave can be set to accept strangers' bodies, colonists' bodies, animal corpses or not. Template:Clr

Sleeping spot

Sleeping spot
BedMat.png
Size 2x1

A sleeping spot allows colonists to rest on the floor with a rest effectiveness of 80%.
Consider building Beds as soon as possible. Template:Clr

Bed

Bed
Bed.png
Size 2x1
HP 150

A bed allows colonists to rest.
All the beds in the same room or enclosed space can be assigned to colonists of prisoners.
A colonist keeps the same bed until it is set to prisoner rest or sold. Template:Clr

Plant pot

Plant pot
PlantPot.png
Size 1x1
HP 75

A plant pot allows to grow a decorative plant either indoors or outdoors.
A colonist with the Growing skill will have to periodically check the plant health.Template:Clr

Equipment rack

Equipment rack
EquipmentRack.png
Size 2x1
HP 150

An equipment rack holds up to 2 weapons. Template:Clr

Tables

A table allows colonists to eat off of it when there is a chair placed in front of it.

Table (short)
TableShort.png
Size 2x2
HP 150
 
Table (long)
TableLong.png
Size 4x2
HP 250

Template:Clr

Chair

Chair
File:Chair.png
Size 1x1
HP 75

A chair allows a colonist to sit to eat if there's a table in front of it. Template:Clr

Solar generator

Solar generator
SolarCollector.png
Size 2x2
HP 500
Note Power output: 1700 W during day

Power output: 1700 W if placed outdoors during the day or briefly when there is lightning during storms.
Power output slowly increases to max at dawn and slowly decreases to 0 at dusk. Template:Clr

Geothermal generator

Geothermal generator
File:GeothermalPlant.png
Size 6x6
HP 1200
Note Power output: 5000 W

Power output: 5000 W if placed on a geothermal geyser. Template:Clr

Battery

Battery
Battery.jpg
Size 2x1
HP 100
Note Stores power

A battery stores up to 26000 KJ when there is more power produced than used, and provides power from its storage to appliances if power generated is not enough. Template:Clr

Growing area

Growing area
File:AreaGrowing.png
Size 6x4
Note Allows farming on soil

Placed on soil, a growing area designates an area where colonists with the Growing skill will plant potato seeds. Template:Clr

Hydroponics table

Hydroponics table
HydroponicsTable.png
Size 4x1
HP 75
Note Allows indoor farming

A hydroponics table allows your colonists to grow food indoors, provided there is a powered Sun Lamp nearby.
Accele-potatoes grown on hydroponics tables mature much faster than regular potato plants in growing area. Template:Clr

Nutrient paste dispenser

Nutrient paste dispenser
NutrientDispenser.png
Size 4x3
HP 500
Note Power needed: 200 W

Converts raw food resources into edible meals.
Necessary to feed your colonists. Template:Clr

Comms console

Comms console
File:CommsConsole.png
Size 3x2
HP 300
Note Power needed: 200 W

Allows trade out

A Comms console is used to trade with passing interstellar trader vessels. Template:Clr

Landing area

Landing area
AreaLanding.png
Size 9x9
Note Requires Comms console to allow trading

A Landing area is necessary to receive goods from interstellar traders.Template:Clr