Difference between revisions of "Hyperweave"

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(Undo revision 41627 by Beagle (talk))
(Undo revision 41626 by Beagle (talk))
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| armor - blunt offset = 0.03
 
| armor - blunt offset = 0.03
 
| armor - electric factor = 0
 
| armor - electric factor = 0
| armor - electric offset = 0
 
 
| armor - heat factor = 2.0
 
| armor - heat factor = 2.0
 
| armor - heat offset = 0.03
 
| armor - heat offset = 0.03
 
| armor - sharp factor = 4.0
 
| armor - sharp factor = 4.0
| armor - sharp offset = 0.0
+
| armor - sharp offset = 0.03
 
| flammability base = 1.0
 
| flammability base = 1.0
 
| insulation - cold factor = 1.1
 
| insulation - cold factor = 1.1
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| work to make factor = 1.8
 
| work to make factor = 1.8
 
}}
 
}}
<!-- armor - sharp offset = 0.03 -->
 
  
 
{{Info|Top-of-the-shelf, incredibly tough and expensive fabric produced only in high-tech Glitterworlds. The only way to acquire it is via trading, or through random drops. If you can somehow afford to outfit your colonists with clothing made of this material, then give yourself a pat on the back.}}
 
{{Info|Top-of-the-shelf, incredibly tough and expensive fabric produced only in high-tech Glitterworlds. The only way to acquire it is via trading, or through random drops. If you can somehow afford to outfit your colonists with clothing made of this material, then give yourself a pat on the back.}}

Revision as of 20:58, 11 September 2016

Hyperweave

Hyperweave b.png

Nano-fibers woven into sheets molecule-by-molecule using specialized production mechanites. While it flexes freely most of the time, it stiffens to absorb blows as they land, and is incredibly difficult to break. The secrets of its production are known only to the most advanced glitterworld cultures.


Type
TextileFabric
Stack Limit
75

Base Stats

Deterioration Rate
1
Flammability
0.4
Market Value
9
Mass
0.038
Max Hit Points
200
... further results

Stat Modifiers

Armor - Blunt
×0.54
Armor - Heat
×2.88
Armor - Sharp
×2
Flammability
×0.4
Insulation - Cold
×26
Insulation - Heat
×26
Max Hit Points
×2.4
... further results

Top-of-the-shelf, incredibly tough and expensive fabric produced only in high-tech Glitterworlds. The only way to acquire it is via trading, or through random drops. If you can somehow afford to outfit your colonists with clothing made of this material, then give yourself a pat on the back.