Difference between revisions of "Damage per Second"
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This is the maximum potential damage, ignoring accuracy. | This is the maximum potential damage, ignoring accuracy. | ||
− | {{math|big=1|Max DPS {{=}} (Damage × Burst Count) ÷ { [Cooldown + Warmup + (Burst Ticks × (Burst Count - 1)] ÷ 60 ticks per second } }} | + | {{math|big=1|Max DPS {{=}} (Damage × Burst Count) ÷ { [Cooldown + Warmup + (Burst Ticks × (Burst Count - 1))] ÷ 60 ticks per second } }} |
Revision as of 23:41, 30 September 2016
Damage per second (a.k.a. DPS for short), is a measure of how much damage a given weapon does per second.
Disclaimer
These DPS formulas don't account for a pawn's shooting skills.
It's just a calculation of raw, total output damage (on a single target).
Calculation
The DPS of weapons on the weapons page have been calculated using the following formula:
Maximum DPS
This is the maximum potential damage, ignoring accuracy.
Max DPS = (Damage × Burst Count) ÷ { [Cooldown + Warmup + (Burst Ticks × (Burst Count - 1))] ÷ 60 ticks per second }
Real DPS
This is the realistic damage output of just the weapon itself with accuracy factored in. Doesn't account for colonist skill.
Real DPS = Max DPS × Average Accuracy
Numbers are rounded to two decimal places for readability.