Difference between revisions of "Gold"
m (marketvalue) |
m (added beauty changed melee damage BASE to FACTOR) |
||
Line 25: | Line 25: | ||
| sound melee hit sharp = MeleeHit_Metal_Sharp | | sound melee hit sharp = MeleeHit_Metal_Sharp | ||
| use hit points = false | | use hit points = false | ||
+ | | beauty base = -7 | ||
| beauty factor = 6 | | beauty factor = 6 | ||
| beauty offset = 18 | | beauty offset = 18 | ||
Line 30: | Line 31: | ||
| market value base = 10 | | market value base = 10 | ||
| max hit points factor = 0.6 | | max hit points factor = 0.6 | ||
− | | melee blunt damage | + | | melee blunt damage factor = 1.15 |
| melee cooldown factor = 1.1 | | melee cooldown factor = 1.1 | ||
− | | melee sharp damage | + | | melee sharp damage factor = 0.3 |
| work to make factor = 0.9 | | work to make factor = 0.9 | ||
| work to build factor = 0.9 | | work to build factor = 0.9 |
Revision as of 21:00, 27 December 2016
Gold
The most seductive metal of them all. While it is too soft to be of much practical use, it is strikingly beautiful and never tarnishes. Millions have died in attempting to feed the endless human thirst for gold.
Base Stats
- Market Value
- 10
- Mass
- 0.008 ... further results
Stat Modifiers
- Armor - Blunt
- ×0.36
- Armor - Heat
- ×0.36
- Armor - Sharp
- ×0.72
- Door Opening Speed
- ×1
- Flammability
- ×0.4
- Insulation - Cold
- ×3
- Insulation - Heat
- ×0
- Max Hit Points
- ×0.6
- Melee Cooldown
- ×1 ... further results
Gold is a very beautiful and expensive resource. Can sometimes be found off the bodies of raiders, as well as those who pop out of random cryptosleep caskets in buildings around the map, but the primary source is gold veins. You can sell gold to certain traders to get a staggering amount of cash, or craft it into golden sculptures that are perhaps the most valuable items in the game. It can also be used to create extremely beautiful furniture and structures.
Gold art and furniture is the best way to get that coveted "Beautiful Environment" mood bonus for your colonists, though this may be wasteful unless you are swimming in cash already and don't need much extra.
Colonists can suffer from a "High Expectations" mood debuff if your colony becomes too rich. Make sure you have plenty of mood-boosting effects to buffer against this before you start accumulating some real wealth.