Difference between revisions of "Health Difficulties"
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<noinclude>A table of the default [[health]] difficulties for RimWorld damage.</noinclude> | <noinclude>A table of the default [[health]] difficulties for RimWorld damage.</noinclude> | ||
{| {{STDT| sortable c_08 text-center}} | {| {{STDT| sortable c_08 text-center}} | ||
− | !Name !! [[Pain|Pain]]<ref>Pain per point of damage. See [[Pain|pain]] for how it works.</ref> !! Old Pain<ref>Pain per point of damage. See [[Pain|pain]] for how it works.</ref> !! Old Label !! Combines?<ref>Whether or not this injury stacks to | + | !Name !! [[Pain|Pain]]<ref>Pain per point of damage. See [[Pain|pain]] for how it works.</ref> !! Old Pain<ref>Pain per point of damage on average. See [[Pain|pain]] for how it works.</ref> !! Old Label !! Combines?<ref>Whether or not multiple of this injury stacks to display as something like 'Gunshot ×2'</ref> !! Bleeding <ref>The percentage at which this injury bleeds per point of damage.</ref> !! Infection Chance !! Become Old Chance !! Naturally Heals !! Destroyed<ref>Prefix for external injuries that result in body part loss (e.g. Shot off left arm).</ref> !! Destroyed Out<ref>Prefix for internal injuries that result in body part loss (e.g. Torn out kidney).</ref> !! Treated !! Inner Treated !! Solid Treated |
|- | |- | ||
!Burn | !Burn | ||
− | | 1. | + | | 1.875 || | 0.625 || | Burn scar || | No || | 0.0 || | 20% || | 1% || | Yes || | Burned off || Burned out || | Bandaged || Sutured || Set |
|- | |- | ||
!Crush | !Crush | ||
− | | 1. | + | | 1.25 || | 0.625 || | Scar || | Yes || | 1.5 || | 10% || | 1% || | Yes || | Crushed || | Crushed || | Bandaged || Sutured || Set |
|- | |- | ||
!Crack | !Crack | ||
− | | 0 | + | | 1.0 || | 0.625 || | Scar || | ?<ref>Not defined in the files whether or not it combines.</ref> || | 0.0 || | - || | 0% || | Yes || | Shattered || | Shattered || | Healed || Healed || Set |
|- | |- | ||
!Cut | !Cut | ||
− | | 1. | + | | 1.25 || | 0.625 || | Cut scar || | Yes || | 3.0 || | 20% || | 1% || | Yes || | Cut off || | Cut out || | Bandaged || Sutured || Set |
+ | |- | ||
+ | !Surgical Cut | ||
+ | | 1.25 || | 0.625 || | Cut scar || | Yes || | 3.0 || | - || | 1% || | Yes || | Removed || | Removed || | Bandaged || Sutured || Set | ||
|- | |- | ||
!Scratch | !Scratch | ||
− | | 1. | + | | 1.25 || | 0.625 || | Scratch scar || | Yes || | 1.5 || | 20% || | 1% || | Yes || | Torn off || | Torn out || | Bandaged || Sutured || Set |
|- | |- | ||
!Bite | !Bite | ||
− | | 1. | + | | 1.25 || | 0.625 || | Bite scar || | Yes || | 2.0 || | 35% || | 1% || | Yes || | Bitten off || | Bitten out || | Bandaged || Sutured || Set |
|- | |- | ||
!Stab | !Stab | ||
− | | 1. | + | | 1.25 || | 0.625 || | Stab scar || | Yes || | 3.5 || | 30% || | 1% || | Yes || | Cut off || | Cut out || | Bandaged || Sutured || Set |
|- | |- | ||
!Gunshot | !Gunshot | ||
− | | 1. | + | | 1.25 || | 0.625 || | Old gunshot || | Yes || | 4.0 || | 30% || | 1% || | Yes || | Shot off || | Shot out || | Bandaged || Sutured || Set |
|- | |- | ||
!Shredded | !Shredded | ||
− | | 1. | + | | 1.25 || | 0.625 || | Scar || | No || | 4.0 || | 30% || | 1% || | Yes || | Torn off || | Torn out || | Bandaged || Sutured || Set |
|- | |- | ||
!Bruise | !Bruise | ||
− | | 1. | + | | 1.25 || | 0.625 || | Old bruise || | Yes || | 0.0 || | - || | 0% || | Yes || | Destroyed || | Destroyed || | Bandaged || Sutured || Set |
+ | |- | ||
+ | !Frostbite | ||
+ | | 1.25 || | 0.625 || | Frostbite scar || | No || | 0.0 || | 50% || | 0% || | Yes || | Lost to frostbite || | Lost to frostbite || | Bandaged || Sutured || Set | ||
|- | |- | ||
− | !Missing Body Part<ref>Only applies to missing limbs. No values provided besides a name. Cannot be treated except for limb/organ transplants.</ref> | + | !Missing Body Part<ref>Only applies to missing limbs and organs. No values provided besides a name. Cannot be treated except for limb/organ transplants. Figures only apply when untended.</ref> |
− | | - || | - || | - || | | + | | 1.25 || | - || | - || | -|| | 5.0 || | - || | - || | No || | - || | - || | - || | - || | - |
|- | |- | ||
!Misc<ref>Default/debug damage type. Doesn't occur in the normal game.</ref> | !Misc<ref>Default/debug damage type. Doesn't occur in the normal game.</ref> | ||
− | | 1. | + | | 1.25 || | 0.0 || | Scar || | Yes || | 3.0 || | - || | 1% || | Yes || | Destroyed || | Destroyed || | Bandaged || Sutured || Set |
|} | |} | ||
Revision as of 11:27, 22 January 2017
A table of the default health difficulties for RimWorld damage.
Name | Pain[1] | Old Pain[2] | Old Label | Combines?[3] | Bleeding [4] | Infection Chance | Become Old Chance | Naturally Heals | Destroyed[5] | Destroyed Out[6] | Treated | Inner Treated | Solid Treated |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Burn | 1.875 | 0.625 | Burn scar | No | 0.0 | 20% | 1% | Yes | Burned off | Burned out | Bandaged | Sutured | Set |
Crush | 1.25 | 0.625 | Scar | Yes | 1.5 | 10% | 1% | Yes | Crushed | Crushed | Bandaged | Sutured | Set |
Crack | 1.0 | 0.625 | Scar | ?[7] | 0.0 | - | 0% | Yes | Shattered | Shattered | Healed | Healed | Set |
Cut | 1.25 | 0.625 | Cut scar | Yes | 3.0 | 20% | 1% | Yes | Cut off | Cut out | Bandaged | Sutured | Set |
Surgical Cut | 1.25 | 0.625 | Cut scar | Yes | 3.0 | - | 1% | Yes | Removed | Removed | Bandaged | Sutured | Set |
Scratch | 1.25 | 0.625 | Scratch scar | Yes | 1.5 | 20% | 1% | Yes | Torn off | Torn out | Bandaged | Sutured | Set |
Bite | 1.25 | 0.625 | Bite scar | Yes | 2.0 | 35% | 1% | Yes | Bitten off | Bitten out | Bandaged | Sutured | Set |
Stab | 1.25 | 0.625 | Stab scar | Yes | 3.5 | 30% | 1% | Yes | Cut off | Cut out | Bandaged | Sutured | Set |
Gunshot | 1.25 | 0.625 | Old gunshot | Yes | 4.0 | 30% | 1% | Yes | Shot off | Shot out | Bandaged | Sutured | Set |
Shredded | 1.25 | 0.625 | Scar | No | 4.0 | 30% | 1% | Yes | Torn off | Torn out | Bandaged | Sutured | Set |
Bruise | 1.25 | 0.625 | Old bruise | Yes | 0.0 | - | 0% | Yes | Destroyed | Destroyed | Bandaged | Sutured | Set |
Frostbite | 1.25 | 0.625 | Frostbite scar | No | 0.0 | 50% | 0% | Yes | Lost to frostbite | Lost to frostbite | Bandaged | Sutured | Set |
Missing Body Part[8] | 1.25 | - | - | - | 5.0 | - | - | No | - | - | - | - | - |
Misc[9] | 1.25 | 0.0 | Scar | Yes | 3.0 | - | 1% | Yes | Destroyed | Destroyed | Bandaged | Sutured | Set |
- ↑ Pain per point of damage. See pain for how it works.
- ↑ Pain per point of damage on average. See pain for how it works.
- ↑ Whether or not multiple of this injury stacks to display as something like 'Gunshot ×2'
- ↑ The percentage at which this injury bleeds per point of damage.
- ↑ Prefix for external injuries that result in body part loss (e.g. Shot off left arm).
- ↑ Prefix for internal injuries that result in body part loss (e.g. Torn out kidney).
- ↑ Not defined in the files whether or not it combines.
- ↑ Only applies to missing limbs and organs. No values provided besides a name. Cannot be treated except for limb/organ transplants. Figures only apply when untended.
- ↑ Default/debug damage type. Doesn't occur in the normal game.