Difference between revisions of "Saturation"
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Fenris2317 (talk | contribs) (Information was outdated, corrected rates and mood debuffs) |
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|- | |- | ||
| Fed | | Fed | ||
− | | Greater than | + | | Greater than 25 |
| none | | none | ||
|- | |- | ||
| Hungry | | Hungry | ||
− | | | + | | 12.5 to 25 |
| -8 | | -8 | ||
|- | |- | ||
| Urgently Hungry | | Urgently Hungry | ||
− | | 0. | + | | 0 to 12.5 |
− | | - | + | | -14 |
|- | |- | ||
| Starving | | Starving | ||
− | | | + | | 0 |
− | | - | + | | -22 |
|} | |} | ||
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==Saturation Changes== | ==Saturation Changes== | ||
− | Saturation goes down every tick (1/ | + | Saturation goes down every tick (1/2500 of a game hour) depending on the character's current saturation. |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Saturation | ! Saturation | ||
− | ! Change per | + | ! Change per hour |
! Change per day | ! Change per day | ||
|- | |- | ||
| Fed | | Fed | ||
− | | - | + | | -6.67 |
− | | - | + | | -160 |
|- | |- | ||
| Hungry | | Hungry | ||
− | | - | + | | -3.33 |
− | | - | + | | -80 |
|- | |- | ||
| Urgently Hungry | | Urgently Hungry | ||
− | | - | + | | -1.67 |
− | | - | + | | -40 |
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
==Starving== | ==Starving== | ||
− | Once a character | + | Once a character is starving, they will become [[Malnutrition|Malnourished]] at a pace of 2% malnutrition per hour. |
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[[Category:Status Level]] | [[Category:Status Level]] |
Revision as of 03:32, 31 January 2017
Saturation is the unseen game mechanic that controls Characters' needs for Food. A character with a higher saturation value has eaten recently, and is more full than another character with a low saturation level.
Levels of Saturation
Characters' saturation level is grouped into four thresholds: Fed, Hungry, Urgently Hungry, and Starving. Each threshold exhibits different effects on a character, especially their Thoughts.
For humanoids, the saturation levels are as follows:
Label | Saturation | Mood modifier |
---|---|---|
Fed | Greater than 25 | none |
Hungry | 12.5 to 25 | -8 |
Urgently Hungry | 0 to 12.5 | -14 |
Starving | 0 | -22 |
Saturation caps at 100.
Saturation Changes
Saturation goes down every tick (1/2500 of a game hour) depending on the character's current saturation.
Saturation | Change per hour | Change per day |
---|---|---|
Fed | -6.67 | -160 |
Hungry | -3.33 | -80 |
Urgently Hungry | -1.67 | -40 |
Starving
Once a character is starving, they will become Malnourished at a pace of 2% malnutrition per hour.