Difference between revisions of "Geothermal generator"

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(Updated description to current in-game text.)
(Rewrite - merged from text about this on Power.)
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{{Info|A '''geothermal generator''' is a structure that can only be built on a geyser and converts the thermal energy into electrical [[power]]. The geothermal generator is available once it is [[research]]ed (with cost of 1800 research points). It produces just over twice as much power as a [[solar panel]], at just over three times the cost. It runs day or night, unlike a [[solar generator]] or [[wind turbine]].}}<!--
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{{Info|A [[geothermal generator]] is a structure that can only be built on a geyser and converts the thermal energy into electrical power. It provides a contant 3600W but it is more expensive to build than the other power generators and is limited by the location and number of geothermal geysers. The geothermal generator is available once it is [[Research|researched]]. It is the only power generator that requires research.}}<p>
-->Completely enclosing a geothermal generator causes heat to build up and the generator may catch on fire. This is prevented by leaving a path [[Environment#Openness|outside]] or making at least one tile [[No Roof zone|unroofed]].
 
  
In cold biomes it can be useful to build your initial base surrounding a geothermal vent as a source of heat, and eventually power generation.  
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The placement requirement of the geothermal generator often means it's located far from the safety of the core base, or necessitates a base relocation to a zone harder to defend against [[raiders]]. It can be protected against raiders by sealing it off with two layers of stone walls.</p>
  
Geothermal generators have a very low [[beauty]] score, so if placed indoors, should have their own room. While you can use [[vent]]s to pipe the generator's heat into another room, a cheaper alternative is an open door. The open door will conduct heat, and colonists in adjacent rooms will not notice the generator through the door, even if it's in line of sight.
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Completely enclosing a geothermal generator causes [[Temperature|heat]] to build up and the generator may catch on [[fire]]. This is prevented by leaving a path [[Environment#Openness|outside]] or making at least one tile [[No roof area|unroofed]].
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In cold [[biomes]] it can be useful to build your initial base surrounding a geothermal vent as a source of heat, and eventually power generation.
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While you can use [[vent]]s to pipe the generator's heat into another room, a cheaper alternative is an open door. The open door will release some of the heat, and colonists in adjacent rooms will not notice the generator through the door, even if it's in line of sight. Geothermal generators have a very low [[beauty]] score, so if placed indoors, should have their own room.
  
 
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[[Category:Buildings]]
 
[[Category:Buildings]]
 
[[Category:Power]]
 
[[Category:Power]]

Revision as of 21:48, 18 February 2017

Geothermal generator

Produces electricity from geothermal steam geysers. Must be placed on a geyser.

Base Stats

Type
BuildingsPower
HP
500

Building

Size
6
Placeable
Y
Power
+ 3600 W

A geothermal generator is a structure that can only be built on a geyser and converts the thermal energy into electrical power. It provides a contant 3600W but it is more expensive to build than the other power generators and is limited by the location and number of geothermal geysers. The geothermal generator is available once it is researched. It is the only power generator that requires research.

The placement requirement of the geothermal generator often means it's located far from the safety of the core base, or necessitates a base relocation to a zone harder to defend against raiders. It can be protected against raiders by sealing it off with two layers of stone walls.

Completely enclosing a geothermal generator causes heat to build up and the generator may catch on fire. This is prevented by leaving a path outside or making at least one tile unroofed.

In cold biomes it can be useful to build your initial base surrounding a geothermal vent as a source of heat, and eventually power generation.

While you can use vents to pipe the generator's heat into another room, a cheaper alternative is an open door. The open door will release some of the heat, and colonists in adjacent rooms will not notice the generator through the door, even if it's in line of sight. Geothermal generators have a very low beauty score, so if placed indoors, should have their own room.