Difference between revisions of "Health Difficulties"
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!Missing Body Part<ref>Only applies to missing limbs. No values provided besides a name. Cannot be treated except for limb/organ transplants.</ref> | !Missing Body Part<ref>Only applies to missing limbs. No values provided besides a name. Cannot be treated except for limb/organ transplants.</ref> | ||
− | | - || | - || | - || | -|| | - || | - || | -|| | | + | | - || | - || | - || | -|| | - || | - || | -|| | Gone || | Gone || | - || | - || | -|| |
|- | |- | ||
!Misc<ref>Default/debug damage type. Doesn't occur in the normal game.</ref> | !Misc<ref>Default/debug damage type. Doesn't occur in the normal game.</ref> |
Revision as of 12:28, 30 March 2017
A table of the default health difficulties for RimWorld damage.
Name | Pain[1] | Old Pain[2] | Old Label | Combines?[3] | Bleeding | Become Old Chance | Naturally Heals | Destroyed[4] | Destroyed Out[5] | Treated | Inner Treated | Solid Treated | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Burn | 1.5 | 0.5 | Burn scar | Yes | 0.0 | 1% | Yes | Burned off | Burned out | Bandaged | Sutured | Set | |
Crush | 1.0 | 0.5 | Scar | Yes | 0.4 | 1% | Yes | Crushed | Crushed | Bandaged | Sutured | Set | |
Crack | 0.8 | 0.5 | Scar | ?[6] | 0.0 | 0% | Yes | Shattered | Shattered | Healed | Healed | Set | |
Cut | 1.0 | 0.5 | Cut scar | Yes | 1.0 | 1% | Yes | Cut off | Cut out | Bandaged | Sutured | Set | |
Scratch | 1.0 | 0.5 | Scratch scar | No | 0.1 | 1% | Yes | Torn off | Torn out | Bandaged | Sutured | Set | |
Bite | 1.0 | 0.5 | Bite scar | No | 0.1 | 1% | Yes | Bitten off | Bitten out | Bandaged | Sutured | Set | |
Stab | 1.0 | 0.5 | Stab scar | No | 0.8 | 1% | Yes | Cut off | Cut out | Bandaged | Sutured | Set | |
Gunshot | 1.0 | 0.5 | Old gunshot | No | 0.92 | 1% | Yes | Shot off | Shot out | Bandaged | Sutured | Set | |
Shredded | 1.0 | 0.5 | Scar | Yes | 1.0 | 1% | Yes | Torn off | Torn out | Bandaged | Sutured | Set | |
Bruise | 1.0 | 0.5 | Old bruise | No | 0.0 | 0% | Yes | Destroyed | Destroyed | Bandaged | Sutured | Set | |
Missing Body Part[7] | - | - | - | - | - | - | - | Gone | Gone | - | - | - | |
Misc[8] | 1.0 | 0.0 | Scar | No | 1.0 | 1% | Yes | Destroyed | Destroyed | Bandaged | Sutured | Set |
- ↑ Pain per point of damage. See pain for how it works.
- ↑ Pain per point of damage. See pain for how it works.
- ↑ Whether or not this injury stacks to become something like 'Burn ×2'
- ↑ Prefix for external injuries that result in body part loss (e.g. Shot off left arm).
- ↑ Prefix for internal injuries that result in body part loss (e.g. Torn out kidney).
- ↑ Not defined in the files whether or not it combines.
- ↑ Only applies to missing limbs. No values provided besides a name. Cannot be treated except for limb/organ transplants.
- ↑ Default/debug damage type. Doesn't occur in the normal game.