Difference between revisions of "Pain"

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(Added noinclude tag for stat section. Stat tags should never be transcluded because they reference the current page, not the page they came from.)
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*50 crush damage would do {{math|<var>50 damage</var> &times; <var>1.0 crush pain</var> {{=}} ''50 extra pain''}}  
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*50 crush damage would do {{math|<var>50 damage</var> &times; <var>1.25 crush pain</var> {{=}} ''62.5 extra pain''}}  
*50 burn damage would do {{math|<var>50 damage</var> &times; <var>1.5 burn pain</var> {{=}} ''75 extra pain''}}
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*50 burn damage would do {{math|<var>50 damage</var> &times; <var>1.875 burn pain</var> {{=}} ''93.75 extra pain''}}

Revision as of 11:22, 21 April 2017

Pain is a stat: How much pain a person feels. Its default value is 100%.

Most biological creatures in Rimworld feel pain caused by injuries. Extreme pain causes colonists, raiders, and animals alike to go into shock. Pain causes unhappy thoughts. Once pain passes 10%, it'll start to have an effect on consciousness.

Most pain is temporary, but scars and certain diseases can cause long-term or permanent pain. A Painstopper implant will get rid of all a colonist's pain and negate any pain-related mood penalties. Note that colonists with the Masochist trait get a mood bonus from pain instead of a penalty, so it's usually better to leave them alone.

Formula

Pain follows a somewhat painful formula:

Pain = Number of Injuries ÷ [80.0 × Max Pain Level Multiplier[1] × Health Scale[2] + Extra Pain ÷ (80.0 × Max Pain Level Multiplier)]


  1. This is 1.0 for humans.
  2. This is also 1.0 for humans


Extra pain is determined by individual injuries:

Extra Pain = Injury Damage × Injury Pain Value


  • 50 crush damage would do 50 damage × 1.25 crush pain = 62.5 extra pain
  • 50 burn damage would do 50 damage × 1.875 burn pain = 93.75 extra pain