Difference between revisions of "Food"
ZombieElvis (talk | contribs) (Undo revision 47944 by Yoshida Keiji (talk) that was a terrible joke) |
ZombieElvis (talk | contribs) (→Raw Food: campfires can cook too) |
||
Line 12: | Line 12: | ||
{{for|a list of raw food items| Raw Food}} | {{for|a list of raw food items| Raw Food}} | ||
− | Food found in its natural stage is raw, fruits can be consumed without cooking but vegetables and meat will taste better for the colonist when prepared. Raws can still be consumed without being heated but causes the [[thoughts list|Ate raw food]] thought with a -7 mood penalty. Eating raw food restores 0.05 saturation each. Foods cooked | + | Food found in its natural stage is raw, fruits can be consumed without cooking but vegetables and meat will taste better for the colonist when prepared. Raws can still be consumed without being heated but causes the [[thoughts list|Ate raw food]] thought with a -7 mood penalty. Eating raw food restores 0.05 saturation each. Foods cooked at a [[cook stove|stove]] or [[campfire]] turn into [[meals]], later on it can be processed at the [[nutrient paste dispenser|nutrient paste dispenser]] as well. |
Revision as of 20:31, 3 May 2017
|
Food is the basic source of nutrition to both humans and animals. Lack of it leads to hunger which can be tracked by a pawn's food meter known as saturation and a long excessive depravation leads to starvation.
Raw Food
Food found in its natural stage is raw, fruits can be consumed without cooking but vegetables and meat will taste better for the colonist when prepared. Raws can still be consumed without being heated but causes the Ate raw food thought with a -7 mood penalty. Eating raw food restores 0.05 saturation each. Foods cooked at a stove or campfire turn into meals, later on it can be processed at the nutrient paste dispenser as well.
Raw food can be obtained from a variety of sources:
- Wild bushes can be harvested to give agave and raspberries.
- Growing zones can be used to plant rice, potatoes, corn, strawberries and haygrass (for domesticated animals).
- Hydroponics basins can also be used to plant rice, potatoes or strawberries, and grows them at a considerably increased rate.
- Meat is obtained by killing animals and butchering them at a butcher table.
Degradation
Food will be wasted if left unattended (except for beer) by two factors: exposure and high temperature.
- Items dropped at areas without roof will deteriorate (Version/0.9.722).
- Storage in temperature above 0 °C will spoil over time as well, though temperatures below 10 °C will slow down spoiling. A freezer room can be created by placing Coolers proportionally to its size, the bigger the storage the more coolers required. In early game, this can pose a threat if located on warm biomes.
Note that freezing temperatures alone does not prevent deterioration of food. For example: a raider is killed and drops his/her fine meal outdoors. That meal will still decay from exposure.
Once spoiled, food will vanish and can never be recovered. However, food can be eaten at any stage before spoiling with no visible mood effect.
Food deterioration rates | |
---|---|
Food item | Deterioration rate (per day) |
Raw meat | 10.00 |
Raw vegetables | 10.00 |
Beer | 0.00 |
Packaged survival meal | 0.5 |
Nutrient Paste Meal | 2.00 |
Simple meal | 2.00 |
Fine Meal | 2.00 |
Lavish Meal | 2.00 |