Difference between revisions of "Filth"
Jump to navigation
Jump to search
PigeonGuru (talk | contribs) |
PigeonGuru (talk | contribs) |
||
Line 18: | Line 18: | ||
! style="text-align:left; padding-left: 6px;" | {{h:title|Fluid produced when an animal gives birth|Amniotic fluid}} | ! style="text-align:left; padding-left: 6px;" | {{h:title|Fluid produced when an animal gives birth|Amniotic fluid}} | ||
| -30 || -9 || {{#var:cleanliness}} || yes || yes || | | -30 || -9 || {{#var:cleanliness}} || yes || yes || | ||
+ | |- | ||
+ | ! style="text-align:left; padding-left: 6px;" | {{h:title|Produced after flammables catch fire.|Ash}} | ||
+ | | -20 || -8 || {{#var:cleanliness}} || yes || yes || | ||
|- | |- | ||
! style="text-align:left; padding-left: 6px;" | {{h:title|Produced by animals when walking on constructed floors|Animal filth}} | ! style="text-align:left; padding-left: 6px;" | {{h:title|Produced by animals when walking on constructed floors|Animal filth}} | ||
Line 30: | Line 33: | ||
! style="text-align:left; padding-left: 6px;" | {{h:title|Debris created by collapsed structures|Building rubble}} | ! style="text-align:left; padding-left: 6px;" | {{h:title|Debris created by collapsed structures|Building rubble}} | ||
| {{#var:beauty}} || -4 || {{#var:cleanliness}} || no || no || | | {{#var:beauty}} || -4 || {{#var:cleanliness}} || no || no || | ||
+ | |- | ||
+ | ! style="text-align:left; padding-left: 6px;" | {{h:title|From a rotting corpse|Corpse bile}} | ||
+ | | -50 || -15 || -15 || yes || yes || | ||
|- | |- | ||
! style="text-align:left; padding-left: 6px;" | {{h:title|Produced by humanlikes when walking on constructed floors|Dirt}} | ! style="text-align:left; padding-left: 6px;" | {{h:title|Produced by humanlikes when walking on constructed floors|Dirt}} |
Revision as of 04:41, 27 May 2017
Template:UC Filth is something that makes a place become dirty.
They are removed by having a colonist with Cleaning enabled clean up the place.
There are a few kinds of filth in the game.
Summary Table
Certain unsightly objects, i.e. vomit, have one value when under a roof and a lower value when unroofed. This simulates the general disgust of seeing eyesores indoors versus encountering them outside. Some messes can be spread by pawns tracking through them and others can be washed away by rain.
The effect of filth on outdoors beauty is 30% of the effect indoors.
Name | Beauty (indoors) | Beauty (outdoors) | Cleanliness | Trackable | Washes away | Notes |
---|---|---|---|---|---|---|
Amniotic fluid | -30 | -9 | -5 | yes | yes | |
Ash | -20 | -8 | -5 | yes | yes | |
Animal filth | -15 | -4 | -5 | yes | no | |
Blood | -30 | -9 | -10 | yes | yes | |
Bugblood | -40 | -12 | -15 | yes | yes | |
Building rubble | -15 | -4 | -5 | no | no | |
Corpse bile | -50 | -15 | -15 | yes | yes | |
Dirt | -15 | -4 | -5 | yes | no | |
Firefoam | -25 | -8 | -5 | yes | yes | It prevents fire from igniting. |
Fuel puddle | -10 | -3 | -5 | yes | yes | It can be lit on fire, and despawns on its own. |
Rock rubble | -15 | -4 | -5 | no | no | |
Sand | -15 | -4 | -5 | yes | no | |
Scattered sandbags | -15 | -4 | -5 | no | no | |
Slime | -25 | -8 | -15 | yes | yes | |
Vomit | -40 | -12 | -15 | yes | yes |