Difference between revisions of "Overdose"

From RimWorld Wiki
Jump to navigation Jump to search
(relocated content to Drugs page)
(Removed TOC. misc edits.)
Line 1: Line 1:
{{TOCright}}
+
Drug overdoses are caused by consuming an excessive amount of [[drugs]] in a short time period, before the body has the time to deal with it. <br>
Drug overdoses are caused by consuming an excess amount of [[drugs]] in a short time period, before the body has the time to deal with it. <br>
 
 
There's also a random chance of getting an overdose from just one dose.
 
There's also a random chance of getting an overdose from just one dose.
  
Line 6: Line 5:
  
 
==Stages==
 
==Stages==
There are four stages of Drug Overdose in RimWorld:<br>
+
There are four stages of Drug Overdose:<br>
  
 
* Hidden (severity: <0.50)
 
* Hidden (severity: <0.50)
Line 13: Line 12:
 
* Minor (severity: 0.5—<0.75)
 
* Minor (severity: 0.5—<0.75)
 
** Reduces the affected pawn's consciousness by 50%
 
** Reduces the affected pawn's consciousness by 50%
** Frequent vomiting
+
** Frequent vomiting - Every 0.3 days (4.8h) on average
*** Every 0.3 days (4.8h) on average
 
 
* Major (severity: 0.75—0.99)
 
* Major (severity: 0.75—0.99)
 
** Pawn will lose consciousness (Consciousness max: 10%)
 
** Pawn will lose consciousness (Consciousness max: 10%)

Revision as of 21:23, 27 May 2017

Drug overdoses are caused by consuming an excessive amount of drugs in a short time period, before the body has the time to deal with it.
There's also a random chance of getting an overdose from just one dose.

The severity of a Drug Overdose is determined by what drugs are consumed; with social drugs (i.e. Beer, Smokeleaf) and Luciferium not contributing to overdoses, hard drugs (i.e. Go-juice, Flake, Yayo, Wake-up) increasing the severity by 0.18-0.35 per drug consumed, and medical drugs (i.e. Penoxycyline) increasing severity by 0.08-0.14 per dose.

Stages

There are four stages of Drug Overdose:

  • Hidden (severity: <0.50)
    • No effect, within tolerable levels of hard drug consumption
    • Doesn't show on the health tab of colonists
  • Minor (severity: 0.5—<0.75)
    • Reduces the affected pawn's consciousness by 50%
    • Frequent vomiting - Every 0.3 days (4.8h) on average
  • Major (severity: 0.75—0.99)
    • Pawn will lose consciousness (Consciousness max: 10%)
    • Chemical damage to the brain on average 2.5 days in this state
    • Death on average 3 days in this state
  • Fatal/Extreme (severity: 1)
    • Overdosing pawn's body is unable to handle extreme drug levels, and succumbs
    • Still shows up as 'Major' in health tab

Drug overdose severity reduces by 1 per day, meaning that the pawn will fully recover in up to 1 day (0.5 days until no symptoms are shown).