Difference between revisions of "User:PigeonGuru/Sandbox"

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=== research ===
 
 
{| {{STDT| sortable c_07 text-center}}
 
! Name
 
! Description
 
! Tech level
 
! Base cost
 
! Industrial start cost
 
! Tribal start cost
 
! Required Research
 
! Required Research Bench
 
! Required Facilities
 
 
|-
 
 
|-
 
! Batteries
 
| Build [[Battery|batteries]] for storing [[Power|electricity]]. (Needed for tribal starts only)
 
| Industrial
 
| 400
 
| 400
 
| 1200
 
| Electricity
 
| Simple
 
| None
 
 
|-
 
! Autodoors
 
| Build [[Autodoor|autodoors]] which open to permit movement without slowing anyone down.
 
| Industrial
 
| 400
 
| 400
 
| 1200
 
| Electricity
 
| Simple
 
| None
 
 
|-
 
! Passive cooler
 
| Make [[Passive_Cooler|passive coolers]], a way to cool indoor spaces without using [[Power|electricity]].
 
| Neolithic
 
| 400
 
| 400
 
| 400
 
| None
 
| Simple
 
| None
 
 
|-
 
! Psychite refining
 
| Learn to refine [[Psychoid_leaves|psychoid leaves]] into [[flake]] and [[yayo]], different forms of the euphoric drug psychite.
 
| Industrial
 
| 400
 
| 400
 
| 1200
 
| Drug production
 
| Simple
 
| None
 
 
|-
 
! Devilstrand
 
| Allows colonists to plant [[Devilstrand_mushroom|devilstrand]], a slow-growing mushroom which yields a valuable plant fiber (also called [[devilstrand]]) that can be used to make [[Clothing|clothes]].
 
| Neolithic
 
| 500
 
| 500
 
| 500
 
| None
 
| Simple
 
| None
 
 
|-
 
! Pemmican
 
| Make [[pemmican]], a preserved mixture of meat and plant matter that doesn't go bad for a long time. Great for traveling. (Research needed only for non-tribal starts)
 
| Neolithic
 
| 500
 
| 500
 
| 500
 
| None
 
| Simple
 
| None
 
 
|-
 
! Complex clothing
 
| Sew complicated [[Clothing|garments]] like pants, dusters, and cowboy hats. (Research needed only for tribal starts)
 
| Medieval
 
| 500
 
| 500
 
| 1000
 
| None
 
| Simple
 
| None
 
 
|-
 
! Electric cremation
 
| Build [[Crematorium|crematoriums]] that can vaporize unwanted corpses.
 
| Industrial
 
| 500
 
| 500
 
| 1500
 
| Electric Smelting
 
| Simple
 
| None
 
 
|-
 
! Colored lights
 
| Allows colonists to construct colored [[Standing_lamp|lights]] for decorative purposes.
 
| Industrial
 
| 500
 
| 500
 
| 1500
 
| Electricity
 
| Simple
 
| None
 
 
|-
 
! Microelectronics basics
 
| The basics of working with delicate, complex electronics.  This unlocks the [[Hi-tech research bench]], [[comms console]], [[orbital trade beacon]] and other research projects like [[joy|tube televisions]], and [[cryptosleep casket|cryptosleep caskets]].
 
| Industrial
 
| 700
 
| 700
 
| 2100
 
| Electricity
 
| Simple
 
| None
 
 
|-
 
! Shipbuilding basics
 
| Allows you to start researching more advanced shipbuilding technologies and eventually build a [[ship]] to escape the planet.
 
| Spacer
 
| 1000
 
| 2000
 
| 4000
 
| (Microelectronics basics)
 
(Multi-analyzer)
 
| Hi-tech
 
| Multi-analyzer
 
 
|-
 
! Drug production
 
| The basics of drug preparation and synthesis. Allows creation of the [[drug lab]]. Further research is required to make specific drugs.
 
| Industrial
 
| 500
 
| 500
 
| 1500
 
| None
 
| Simple
 
| None
 
 
|-
 
! Penoxycyline production
 
| Learn to produce [[Penoxycyline]] which blocks against 3 diseases: [[malaria]], [[sleeping Sickness|sleeping sickness]], and the [[plague]]. Taken every 5 days for full protection.
 
| Industrial
 
| 500
 
| 500
 
| 1500
 
| Drug production
 
| Simple
 
| None
 
 
|-
 
! Solar panels
 
| Build [[Solar_panel|solar panels]] for electrical generation. (Needed for tribal starts only)
 
| Industrial
 
| 600
 
| 600
 
| 1800
 
| Electricity
 
| Simple
 
| None
 
 
|-
 
! Air conditioning
 
| Build air conditions to cool rooms in the heat, or to keep freezers.
 
| Industrial
 
| 600
 
| 600
 
| 1800
 
| Electricity
 
| Simple
 
| None
 
 
|-
 
! Wake-up production
 
| Your chemists learn the formulas and techniques for synthesizing [[wake-up]], a work performance-enhancing drug.
 
| Industrial
 
| 600
 
| 600
 
| 1800
 
| Drug production
 
| Simple
 
| None
 
 
|-
 
! Nutrient paste
 
| Build [[nutrient paste dispenser|nutrient paste dispensers]] which efficiently produce edible meals from raw nutritive feedstocks.
 
| Industrial
 
| 600
 
| 600
 
| 1800
 
| Electricity
 
| Simple
 
| None
 
 
|-
 
! Packaged survival meal
 
| Learn to produce [[packaged survival meal]]s, a preserved and sealed food that never goes bad. Great for travelling.
 
| Industrial
 
| 2000
 
| 2000
 
| 6000
 
| Nutrient paste
 
| Simple
 
| None
 
 
|-
 
! Hydroponics
 
| Allows you to build [[Hydroponics_basin|hydroponics basins]] to rapidly grow crops indoors regardless of the terrain or weather outside.
 
| Industrial
 
| 700
 
| 700
 
| 2100
 
| Electricity
 
| Simple
 
| None
 
 
|-
 
! Brewing
 
| Allows you to build a [[brewery]] to transform [[hops]] into tasty, tasty [[beer]].
 
| Neolithic
 
| 700
 
| 700
 
| 2100
 
| None
 
| Simple
 
| None
 
 
|-
 
! Smithing
 
| Build [[Electric_smithy|smithies]] for crafting metal weapons and tools.
 
| Medieval
 
| 700
 
| 700
 
| 2100
 
| None
 
| Simple
 
| None
 
 
|-
 
! Tube television
 
| Allows the production of [[Joy|tube televisions]]
 
| Industrial
 
| 800
 
| 800
 
| 2400
 
| Microelectronics basics
 
| Simple
 
| None
 
 
|-
 
! Gun turrets
 
| Allows the production of [[Improvised turret|automated gun turrets]].
 
| Industrial
 
| 800
 
| 800
 
| 2400
 
| Microelectronics basics
 
| Simple
 
| None
 
 
|-
 
! Firefoam
 
| Allows the construction of [[Firefoam_popper|firefoam poppers]]; fire-safety buildings which spread fire-resistant foam in response to encroaching flames.
 
| Industrial
 
| 800
 
| 800
 
| 2400
 
| (Microelectronics basics)
 
| Hi-tech
 
| None
 
 
|-
 
! Multi-analyzer
 
| Allows colonists to build [[multi-analyzer|multi-analyzers]] which increase research speed, and allow higher level research projects, if placed near a [[Hi-tech research bench|research bench]].
 
| Industrial
 
| 800
 
| 800
 
| 2400
 
| Microelectronics basics
 
| Hi-tech
 
| None
 
 
|-
 
! Go-juice production
 
| Learn to produce the synthetic combat-performance-enhancing drug [[go-juice]].
 
| Industrial
 
| 1000
 
| 1000
 
| 3000
 
| Drug production
 
| Simple
 
| None
 
 
|-
 
! Carpet making
 
| Allows colonists to build [[carpets]] to increase the quality of their environments.
 
| Medieval
 
| 1200
 
| 1200
 
| 2400
 
| None
 
| Simple
 
| None
 
 
|-
 
! Electricity
 
| Generate and use [[Power|electricity]] for cooking and other simple tasks. (Research only needed for tribal starts)
 
| Industrial
 
| 1200
 
| 1200
 
| 3600
 
| None
 
| Simple
 
| None
 
 
|-
 
! Moisture pump
 
| Allows the construction of [[Moisture_pump|moisture pumps]], which turn wet ground dry.
 
| Industrial
 
| 1200
 
| 1200
 
| 3600
 
| (Microelectronics basics)
 
| Hi-tech
 
| None
 
 
|-
 
! Machining
 
| Build [[machining table|machining tables]] to craft [[Modern_Weapons|guns]] and machinery or disassemble dead [[mechanoid|mechanoids]].
 
| Industrial
 
| 1500
 
| 1500
 
| 4500
 
| Smithing<br>Electricity
 
| Simple
 
| None
 
 
|-
 
! Medicine production
 
| Produce medicine from [[herbal medicine]], [[neutroamine]], and [[cloth]].
 
| Industrial
 
| 1500
 
| 1500
 
| 4500
 
| Drug production<br \>Microelectronics basics
 
| Hi-tech
 
| None
 
 
|-
 
! Deep drilling
 
| Allows you to build [[Deep_drill|deep drills]] for extracting resources from deep underground. You'll need a [[ground-penetrating scanner]] to find the resources.
 
| Industrial
 
| 1500
 
| 1500
 
| 4500
 
| Microelectronics basics<br \>(Multi-analyzer)
 
| Hi-tech
 
| Multi-analyzer
 
 
|-
 
! Ship cryptosleep caskets
 
| Allows you to construct [[ship cryptosleep casket|ship cryptosleep caskets]] for transporting cryptosleeping colonists between the stars.
 
| Spacer
 
| 1200
 
| 2400
 
| 4800
 
| Shipbuilding basics
 
Cryptosleep casket
 
Microelectronics basics
 
(Multi-analyzer)
 
| Hi-tech
 
| Multi-analyzer
 
 
|-
 
! Explosive IEDs
 
| Allows colonists to build [[IED_trap|improvised explosive device-based traps]] from [[mortar shell]]s.
 
| Industrial
 
| 1600
 
| 1600
 
| 4800
 
| Electricity
 
| Simple
 
| None
 
 
|-
 
! Incendiary IEDs
 
| Allows colonists to build [[IED_incendiary_trap|incendiary explosive traps]] from [[mortar shell]]s.
 
| Industrial
 
| 1600
 
| 1600
 
| 4800
 
| Electricity
 
| Simple
 
| None
 
 
|-
 
! Vitals monitor
 
| Allows colonists to build [[vitals monitor|vitals monitors]] which increase treatment quality if placed next to [[Hospital_bed|medical beds]].
 
| Industrial
 
| 1600
 
| 1600
 
| 4800
 
| Microelectronics basics
 
Hospital bed
 
(Multi-analyzer)
 
| Hi-tech
 
| Multi-analyzer
 
 
|-
 
! Electric smelting
 
| Build electric smithy and smelters.
 
 
The [[Electric_smithy|electric smithy]] allows smithing items without fuel.  The electric smelters uses heat and powerful electromagnets to extract useful metal from slag chunks and other items.
 
| Industrial
 
| 1700
 
| 1700
 
| 5100
 
| Electricity
 
| Simple
 
| None
 
 
|-
 
! Geothermal power
 
| Allows you to build [[Geothermal_generator|geothermal power plants]] on top of steam geysers, for uninterrupted [[power]].
 
| Industrial
 
| 1800
 
| 1800
 
| 5400
 
| (Microelectronics basics)
 
| Hi-tech
 
| None
 
 
|-
 
! Refining
 
| Build [[refinery|refineries]] to make [[chemfuel]] from [[wood]].
 
| Industrial
 
| 1200
 
| 1200
 
| 3600
 
| Electricity
 
| Simple
 
| None
 
 
|-
 
! Smokepop belts
 
| Learn to build [[smokepop belt]]s which can provide an automatic defensive smokescreen.
 
| Industrial
 
| 1000
 
| 1000
 
| 3000
 
| Refining<br>Machining
 
| Simple
 
| None
 
 
|-
 
! Mortars
 
| Learn to build [[mortar|mortars]] which can lob [[mortar shell]]s long distances over walls.
 
| Industrial
 
| 2000
 
| 2000
 
| 6000
 
| Machining<br \>Electricity
 
| Simple
 
| None
 
 
|-
 
! Hospital bed
 
| Allows colonists to construct [[hospital bed|hospital beds]] which increase the chance of successful medical work.
 
| Industrial
 
| 2000
 
| 2000
 
| 6000
 
| (Microelectronics basics)
 
| Hi-tech
 
| None
 
 
|-
 
! Hydroponics
 
| Allows you to build [[Hydroponics_basin|hydroponics basins]] to rapidly grow crops indoors regardless of the terrain or weather outside.
 
| Industrial
 
| 700
 
| 700
 
| 2100
 
| Electricity
 
| Simple
 
| None
 
|-
 
! Cryptosleep caskets
 
| Allows colonists to construct [[cryptosleep casket|cryptosleep caskets]], which can put living beings in a state of suspended animation.
 
| Spacer
 
| 1100
 
| 2200
 
| 4400
 
| Microelecronics basics
 
(Multi-analyzer)
 
| Hi-tech
 
| Multi-analyzer
 
 
|-
 
! Ship antimatter reactor
 
| Allows you to use an antimatter containment core to build a working antimatter reactor to power a [[ship]].
 
| Spacer
 
| 1400
 
| 2800
 
| 5600
 
| Shipbuilding basics
 
Microelectronics basics
 
(Multi-analyzer)
 
| Hi-tech
 
| Multi-analyzer
 
 
|-
 
! Component assembly
 
| Allows you to build the [[Component assembly bench]], where colonists can make [[components]] from simple materials.
 
| Industrial
 
| 3000
 
| 3000
 
| 9000
 
| Microelectronics basics
 
(Multi-analyzer)
 
| Hi-tech
 
| Multi-analyzer
 
 
|-
 
! Transport pods
 
| Construct launchable [[transport pod]]s that you can use to launch people and supplies long distances across the planet's surface.
 
| Industrial
 
| 1100
 
| 1100
 
| 3300
 
| Microelectronics Basics
 
| Hi-tech
 
| None
 
 
|-
 
! Powered armor
 
| Neuro-mimetic robotics and advanced [[plasteel]] weaving technologies allow you to build the [[Armor|power armor]] and power armor helmets.
 
| Spacer
 
| 1600
 
| 3200
 
| 6400
 
| Microelectronics basics
 
(Multi-analyzer)
 
| Hi-tech
 
| Multi-analyzer
 
 
|-
 
! Shield belt
 
| Momentum-repulsion field technology allows you to build [[shield belt]]s, which block ranged attacks coming in or going out.
 
| Spacer
 
| 1500
 
| 3000
 
| 6000
 
| Microelectronics basics
 
(Multi-analyzer)
 
| Hi-tech
 
| Multi-analyzer
 
 
|-
 
! Charged shot
 
| Understand the secrets of pulse-charged energy/projectile munitions. Allows you to build the [[R4_Charge_Rifle|charge rifle]].
 
| Spacer
 
| 1500
 
| 3000
 
| 6000
 
| Microelectronics basics
 
(Multi-analyzer)
 
| Hi-tech
 
| Multi-analyzer
 
 
|-
 
! Multibarrel weapons
 
| Allows you to build [[weapons|miniguns]].
 
| Industrial
 
| 3000
 
| 3000
 
| 9000
 
| Microelectronics basics
 
(Multi-analyzer)
 
| Hi-tech
 
| Multi-analyzer
 
 
|-
 
! Ship computer core
 
| Allows coercing an existing [[AI_Persona_Core|AI persona]] into a usable AI computer core for [[ship]] guidance.
 
| Spacer
 
| 1500
 
| 3000
 
| 6000
 
| Shipbuilding basics
 
Microelectronics basics
 
(Multi-analyzer)
 
| Hi-tech
 
| Multi-analyzer
 
 
|-
 
! Ship antimatter propulsion
 
| Allows you to use an antimatter containment core to construct an antimatter drive for a [[ship]].
 
| Spacer
 
| 2500
 
| 5000
 
| 10000
 
| Shipbuilding basics
 
(Microelectronics basics)
 
(Multi-analyzer)
 
| Hi-tech
 
| Multi-analyzer
 
 
|-
 
! Long-range mineral scanner
 
| Allows the construction of [[long-ranged mineral scanner]]s which automatically detect precious minerals like gold or jade in the nearby areas (but not in which the scanners were built).
 
| Industrial
 
| 7000
 
| 7000
 
| 21000
 
| Microelectronics basics
 
| Hi-tech
 
| Multi-analyzer
 
 
|-
 
! Ground-penetrating scanner
 
| Allows you to build [[ground-penetrating scanner]]s that can detect drillable resources deep under the surface.
 
| Industrial
 
| 700
 
| 700
 
| 2100
 
| Microelectronics basics<br \>(Multi-analyzer)
 
| Hi-tech
 
| Multi-analyzer
 
 
|}
 

Revision as of 13:29, 29 May 2017