Difference between revisions of "Modding Tutorials"
Jump to navigation
Jump to search
Line 14: | Line 14: | ||
# [[Modding Tutorials/First Steps|First Steps and Some Links]] | # [[Modding Tutorials/First Steps|First Steps and Some Links]] | ||
− | # [[Modding Tutorials/Essence of Modding]] | + | # [[Modding Tutorials/Essence| Essence of Modding]] |
# [[Installing mods|Installing Mods]] | # [[Installing mods|Installing Mods]] | ||
# [[Modding Tutorials/Folder structure|Exploring the Folder Structure]] | # [[Modding Tutorials/Folder structure|Exploring the Folder Structure]] |
Revision as of 02:47, 30 May 2017
|
This is the table of contents for the modding tutorial. Here, you'll learn step by step how to create mods of gradually increasing complexity.
In light of little official documentation, this collection of tutorials has been written in hopes that more players will know how to modify RimWorld and make mods that further broaden horizons and make the game appealing to more audiences despite its early state.
Table of contents
Introduction
- First Steps and Some Links
- Essence of Modding
- Installing Mods
- Exploring the Folder Structure
- Mod Folder Structure
- Recommended Software
General modding
XML tutorials
- XML File Structure
- Introduction to XML Defs
- In-depth XML Def tutorials
- (Alpha 17) PatchOperations, replace specific xml elements of core files while keeping the rest untampered
C# tutorials
- Setting up
- Decompiling Source Code
- Writing Custom Code
- Introduction to Def Classes
- Mod DLL Compatibility
- Distribution
Examples: