Difference between revisions of "User:PigeonGuru/Sandbox"

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The melee skill determines a characters' chance to land a hit in melee.
 
The melee skill determines a characters' chance to land a hit in melee.
  
The table below shows post-processed shooting accuracy per tile of distance for each skill level and trait combination, assuming the pawn is healthy:
+
The table below shows post-processed melee hit chance for each skill level and trait combination, assuming the pawn is healthy:
  
 
{| {{STDT| c_12 text-center}}
 
{| {{STDT| c_12 text-center}}
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|-
 
|-
 
!0
 
!0
|89%
+
|50%
|89%
+
|50%
 
! -
 
! -
 
| -
 
| -
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|-
 
|-
 
!1
 
!1
|91%
+
|53%
 
|91.5%
 
|91.5%
 
!11
 
!11
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|-
 
|-
 
!2
 
!2
|93%
+
|56%
 
|93.25%
 
|93.25%
 
!12
 
!12
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|-
 
|-
 
!3
 
!3
|93.5%
+
|59%
 
|93.875%
 
|93.875%
 
!13
 
!13
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|-
 
|-
 
!4
 
!4
|94%
+
|62%
 
|94.5%
 
|94.5%
 
!14
 
!14
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|-
 
|-
 
!5
 
!5
|94.5%
+
|65%
 
|95.125%
 
|95.125%
 
!15
 
!15
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|-
 
|-
 
!6
 
!6
|95%
+
|68%
 
|95.75%
 
|95.75%
 
!16
 
!16
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|-
 
|-
 
!7
 
!7
|95.5%
+
|71%
 
|96.375%
 
|96.375%
 
!17
 
!17
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|-
 
|-
 
!8
 
!8
|96%
+
|74%
 
|97%
 
|97%
 
!18
 
!18
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|-
 
|-
 
!9
 
!9
|96.5%
+
|77%
 
|97.313%
 
|97.313%
 
!19
 
!19
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|-
 
|-
 
!10
 
!10
|97%
+
|80%
 
|97.625%
 
|97.625%
 
!20
 
!20

Revision as of 04:34, 11 June 2017

template

http://rimworldwiki.com/index.php?title=Template:Nav/weapons

save file

C:\Users\%username%\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves

Melee

The melee skill determines a characters' chance to land a hit in melee.

The table below shows post-processed melee hit chance for each skill level and trait combination, assuming the pawn is healthy:

Skill Level Standard Brawler Skill Level Standard Brawler
0 50% 50% - - -
1 53% 91.5% 11 97.25% 97.938%
2 56% 93.25% 12 97.5% 98.167%
3 59% 93.875% 13 97.75% 98.375%
4 62% 94.5% 14 98% 98.583%
5 65% 95.125% 15 98.167% 98.791%
6 68% 95.75% 16 98.333% 99%
7 71% 96.375% 17 98.5% 99.156%
8 74% 97% 18 98.666% 99.281%
9 77% 97.313% 19 98.833% 99.194%
10 80% 97.625% 20 99% 99.438%