Difference between revisions of "User:PigeonGuru/Sandbox"

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Line 41: Line 41:
 
};
 
};
 
DebugTables.MakeTablesDialog<float, float>(colValues, (float d) => "d=" + d.ToString("F0"), list, (float rv) => rv.ToString("F1"), (float d, float pi) => PawnUtility.PopIntentAdjustedRecruitDifficulty(d, pi).ToStringPercent(), "intents");
 
DebugTables.MakeTablesDialog<float, float>(colValues, (float d) => "d=" + d.ToString("F0"), list, (float rv) => rv.ToString("F1"), (float d, float pi) => PawnUtility.PopIntentAdjustedRecruitDifficulty(d, pi).ToStringPercent(), "intents");
 
----
 
 
private static readonly SimpleCurve RecruitChanceFactorCurve_Wildness = new SimpleCurve
 
{
 
{
 
new CurvePoint(1f, 0f),
 
true
 
},
 
{
 
new CurvePoint(0.5f, 1f),
 
true
 
},
 
{
 
new CurvePoint(0f, 2f),
 
true
 
}
 
};
 
 
----
 
 
private static readonly SimpleCurve RecruitChanceFactorCurve_Opinion = new SimpleCurve
 
{
 
{
 
new CurvePoint(-50f, 0f),
 
true
 
},
 
{
 
new CurvePoint(50f, 1f),
 
true
 
},
 
{
 
new CurvePoint(100f, 2f),
 
true
 
}
 
};
 
 
----
 
 
private static readonly SimpleCurve RecruitChanceFactorCurve_Mood = new SimpleCurve
 
{
 
{
 
new CurvePoint(0f, 0.25f),
 
true
 
},
 
{
 
new CurvePoint(0.1f, 0.25f),
 
true
 
},
 
{
 
new CurvePoint(0.25f, 1f),
 
true
 
},
 
{
 
new CurvePoint(0.5f, 1f),
 
true
 
},
 
{
 
new CurvePoint(1f, 1.5f),
 
true
 
}
 
};
 
 
----
 
  
 
== Graphs ==
 
== Graphs ==

Revision as of 08:39, 24 June 2017

template

http://rimworldwiki.com/index.php?title=Template:Nav/weapons

save file

C:\Users\%username%\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves

datamined

datamining stuff related to prisoners...


private static float PopIntentAdjustedRecruitDifficulty(float baseDifficulty, float popIntent) { float num = Mathf.Clamp(popIntent, 0.25f, 3f); return 1f - (1f - baseDifficulty) * num; }


public static void DoTable_PopIntentRecruitDifficulty() { List<float> list = new List<float>(); for (float num = -1f; num < 3f; num += 0.1f) { list.Add(num); } List<float> colValues = new List<float> { 0.1f, 0.2f, 0.3f, 0.4f, 0.5f, 0.6f, 0.7f, 0.8f, 0.9f, 0.95f, 0.99f }; DebugTables.MakeTablesDialog<float, float>(colValues, (float d) => "d=" + d.ToString("F0"), list, (float rv) => rv.ToString("F1"), (float d, float pi) => PawnUtility.PopIntentAdjustedRecruitDifficulty(d, pi).ToStringPercent(), "intents");

Graphs

The below graphs assume an unmodified shooter using a Normal quality weapon.

Assault rifle's accuracy with various shooters without any trait.

Assault rifle's accuracy with various shooters with careful shooter.

Assault rifle's accuracy with various shooters with trigger-happy.