Difference between revisions of "Cryptosleep casket"

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(To open a crypto sleep casket, a character who can perform "dumb labor" will be required.)
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A cryptosleep casket main use is to keep a humanoid or animal in a state of suspended animation. It can be constructed from the [[Misc]] menu after it has been [[research]]ed.
  
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During cryptosleep, occupants will not age biologically but only chronologically. This device helps relieve a colony during a crisis such as: an intense psychic wave or medicine shortage, until the problem is resolved. After waking from cryptosleep a humanoid will have [[Disease#Cryptosleep_Sickness|cryptosleep sickness]] for a short time, which reduces consciousness and manipulation and causes vomiting.
  
{{Info|The '''cryptosleep casket''' is used to contain a humanoid or animal in a state of suspended animation. It may be constructed from the [[Misc]] menu after it has been [[research]]ed.}}
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Cryptosleep caskets may also be found inside an [[ancient structure]]. These cryptosleep caskets prefixed "ancient", are almost always occupied and occasionally guarded by [[mechanoids]], however the information panel will only show the contents as 'unknown' without any specification. If disturbed, each of the caskets will release their occupants which are often hostile. An empty cryptosleep casket may be [[claim]]ed and used by the colony as its own.
  
 
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Cryptosleep caskets are visually and functionally identical to the [[ship cryptosleep casket]], except a cryptosleep casket is not a ship component and therefore can be placed anywhere. Another difference is that a colonist in a cryptosleep casket can only be removed by another colonist using the 'Open' designator, whereas a colonist may eject themselves from a ship cryptosleep casket. To open a crypto sleep casket, a character who can perform "dumb labor" will be required.
During cryptosleep humanoids will not age biologically. They will only age chronologically. A cryptosleep casket may be used to store a colonist during a crisis, such as an intense psychic wave or severe medicine shortage, until the problem is resolved.
 
 
 
 
 
Cryptosleep caskets may also be found on the map in a room tied to the [[Events#Ancient_Danger|Ancient Danger]] special event. These cryptosleep caskets are almost always occupied, either by humanoids or animals and occasionally with mechanoids guarding them, but the information panel will show the contents as 'unknown'. If disturbed, each of the caskets will release their occupants which are often hostile. An empty cryptosleep casket may be [[claim]]ed and used by the colony as its own.
 
 
 
 
 
After waking from cryptosleep a humanoid will have [[Disease#Cryptosleep_Sickness|cryptosleep sickness]] for a short time, which reduces consciousness and manipulation and causes vomiting.
 
 
 
 
 
The cryptosleep casket is visually and functionally identical to the [[ship cryptosleep casket]], except a cryptosleep casket is not a ship component and therefore can be placed anywhere. Another difference is that a colonist in a cryptosleep casket can only be removed by another colonist using the 'Open' designator, whereas a colonist may eject themselves from a ship cryptosleep casket.
 
  
  

Revision as of 02:30, 2 July 2017

Cryptosleep casket

Cryptosleep casket

A self-powered sarcophagus designed to keep a person in a state of suspended animation for many years.

Base Stats

Type
Misc
HP
250
Flammability
100%

Building

Size
2
Placeable
Yes
Cover Effectiveness
50%

A cryptosleep casket main use is to keep a humanoid or animal in a state of suspended animation. It can be constructed from the Misc menu after it has been researched.

During cryptosleep, occupants will not age biologically but only chronologically. This device helps relieve a colony during a crisis such as: an intense psychic wave or medicine shortage, until the problem is resolved. After waking from cryptosleep a humanoid will have cryptosleep sickness for a short time, which reduces consciousness and manipulation and causes vomiting.

Cryptosleep caskets may also be found inside an ancient structure. These cryptosleep caskets prefixed "ancient", are almost always occupied and occasionally guarded by mechanoids, however the information panel will only show the contents as 'unknown' without any specification. If disturbed, each of the caskets will release their occupants which are often hostile. An empty cryptosleep casket may be claimed and used by the colony as its own.

Cryptosleep caskets are visually and functionally identical to the ship cryptosleep casket, except a cryptosleep casket is not a ship component and therefore can be placed anywhere. Another difference is that a colonist in a cryptosleep casket can only be removed by another colonist using the 'Open' designator, whereas a colonist may eject themselves from a ship cryptosleep casket. To open a crypto sleep casket, a character who can perform "dumb labor" will be required.


When a cryptosleep casket is severely damaged it will spark briefly then explode. Nearby flammables may catch fire.