Difference between revisions of "Overdose"

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Drug overdoses are caused by consuming an excessive amount of [[drugs]] in a short time period, before the body has the time to deal with it. <br>
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There's also a random chance of getting an overdose from just one dose.
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Drug overdose is caused by consuming an excessive amount of [[drugs]] in a short time period, before the body has the time to deal with it. There's a chance of getting an overdose from just one dose. Overdose can cause instant death.
  
The severity of a Drug Overdose is determined by what drugs are consumed; with social drugs (i.e. [[Beer]], [[Smokeleaf_joint|Smokeleaf]]) and [[Luciferium]] not contributing to overdoses, hard drugs (i.e. [[Go-juice]], [[Flake]], [[Yayo]], [[Wake-up]]) increasing the severity by 0.18-0.35 per drug consumed, and medical drugs (i.e. [[Penoxycyline]]) increasing severity by 0.08-0.14 per dose.
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The severity of a Drug Overdose is determined by what drugs are consumed; with social drugs (i.e. [[Beer]], [[Smokeleaf_joint|Smokeleaf]]) and [[Luciferium]] not contributing to overdoses, hard drugs (i.e. [[Go-juice]], [[Flake]], [[Yayo]], [[Wake-up]]) increasing the severity by 0.18-0.35 per drug consumed, and medical drugs (i.e. [[Penoxycyline]]) increasing severity by 0.08-0.14 per dose. Drug overdose severity reduces by 1 per day, meaning that the pawn will fully recover in up to 1 day (0.5 days until no symptoms are shown).
  
==Stages==
 
There are four stages of Drug Overdose:<br>
 
  
* Hidden (severity: <0.50)
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There are four stages of Drug Overdose:
** No effect, within tolerable levels of hard drug consumption
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** Doesn't show on the health tab of colonists
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== Hidden ==
* Minor (severity: 0.5—<0.75)
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(severity: <0.50)
** Reduces the affected pawn's consciousness by 50%
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* No effect, within tolerable levels of hard drug consumption
** Frequent vomiting - Every 0.3 days (4.8h) on average
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* Doesn't show on the health tab of colonists
* Major (severity: 0.75—0.99)
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** Pawn will lose consciousness (Consciousness max: 10%)
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== Minor ==
** [[Chemical damage]] to the brain on average 2.5 days in this state
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(severity: 0.5—<0.75)
** Death on average 3 days in this state
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* Reduces the affected pawn's consciousness by 50%
* Major/Fatal (severity: 1)
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* Frequent vomiting - Every 0.3 days (4.8h) on average
** Overdosing pawn's body is unable to handle extreme drug levels, and succumbs
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== Major ==
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(severity: 0.75—0.99)
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* Pawn will lose consciousness (Consciousness max: 10%)
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* [[Chemical damage]] to the brain on average 2.5 days in this state
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* Death on average 3 days in this state
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== Major/Fatal ==
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(severity: 1)
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* Overdosing pawn's body is unable to handle extreme drug levels, and succumbs
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Drug overdose severity reduces by 1 per day, meaning that the pawn will fully recover in up to 1 day (0.5 days until no symptoms are shown).
 
  
<!--For the most recent info, go straight to the XML. The relevant files are <code>\Mods\Core\Defs\HediffDefs\Hediffs_Global_Misc.xml</code> and everything in <code>Mods\Core\Defs\Drugs\</code>.-->
 
  
  
 
[[Category:Health]]
 
[[Category:Health]]

Revision as of 23:21, 7 October 2017

Drug overdose is caused by consuming an excessive amount of drugs in a short time period, before the body has the time to deal with it. There's a chance of getting an overdose from just one dose. Overdose can cause instant death.

The severity of a Drug Overdose is determined by what drugs are consumed; with social drugs (i.e. Beer, Smokeleaf) and Luciferium not contributing to overdoses, hard drugs (i.e. Go-juice, Flake, Yayo, Wake-up) increasing the severity by 0.18-0.35 per drug consumed, and medical drugs (i.e. Penoxycyline) increasing severity by 0.08-0.14 per dose. Drug overdose severity reduces by 1 per day, meaning that the pawn will fully recover in up to 1 day (0.5 days until no symptoms are shown).


There are four stages of Drug Overdose:

Hidden

(severity: <0.50)

  • No effect, within tolerable levels of hard drug consumption
  • Doesn't show on the health tab of colonists

Minor

(severity: 0.5—<0.75)

  • Reduces the affected pawn's consciousness by 50%
  • Frequent vomiting - Every 0.3 days (4.8h) on average

Major

(severity: 0.75—0.99)

  • Pawn will lose consciousness (Consciousness max: 10%)
  • Chemical damage to the brain on average 2.5 days in this state
  • Death on average 3 days in this state

Major/Fatal

(severity: 1)

  • Overdosing pawn's body is unable to handle extreme drug levels, and succumbs