Difference between revisions of "Overdose"
PigeonGuru (talk | contribs) |
|||
Line 1: | Line 1: | ||
− | Drug | + | {{TOCright}} |
− | There's | + | Drug overdose is caused by consuming an excessive amount of [[drugs]] in a short time period, before the body has the time to deal with it. There's a chance of getting an overdose from just one dose. Overdose can cause instant death. |
− | The severity of a Drug Overdose is determined by what drugs are consumed; with social drugs (i.e. [[Beer]], [[Smokeleaf_joint|Smokeleaf]]) and [[Luciferium]] not contributing to overdoses, hard drugs (i.e. [[Go-juice]], [[Flake]], [[Yayo]], [[Wake-up]]) increasing the severity by 0.18-0.35 per drug consumed, and medical drugs (i.e. [[Penoxycyline]]) increasing severity by 0.08-0.14 per dose. | + | The severity of a Drug Overdose is determined by what drugs are consumed; with social drugs (i.e. [[Beer]], [[Smokeleaf_joint|Smokeleaf]]) and [[Luciferium]] not contributing to overdoses, hard drugs (i.e. [[Go-juice]], [[Flake]], [[Yayo]], [[Wake-up]]) increasing the severity by 0.18-0.35 per drug consumed, and medical drugs (i.e. [[Penoxycyline]]) increasing severity by 0.08-0.14 per dose. Drug overdose severity reduces by 1 per day, meaning that the pawn will fully recover in up to 1 day (0.5 days until no symptoms are shown). |
− | |||
− | |||
− | + | There are four stages of Drug Overdose: | |
− | + | ||
− | + | == Hidden == | |
− | + | (severity: <0.50) | |
− | + | * No effect, within tolerable levels of hard drug consumption | |
− | + | * Doesn't show on the health tab of colonists | |
− | + | ||
− | + | == Minor == | |
− | + | (severity: 0.5—<0.75) | |
− | + | * Reduces the affected pawn's consciousness by 50% | |
− | + | * Frequent vomiting - Every 0.3 days (4.8h) on average | |
− | + | ||
+ | == Major == | ||
+ | (severity: 0.75—0.99) | ||
+ | * Pawn will lose consciousness (Consciousness max: 10%) | ||
+ | * [[Chemical damage]] to the brain on average 2.5 days in this state | ||
+ | * Death on average 3 days in this state | ||
+ | |||
+ | == Major/Fatal == | ||
+ | (severity: 1) | ||
+ | * Overdosing pawn's body is unable to handle extreme drug levels, and succumbs | ||
+ | |||
− | |||
− | |||
[[Category:Health]] | [[Category:Health]] |
Revision as of 23:21, 7 October 2017
Drug overdose is caused by consuming an excessive amount of drugs in a short time period, before the body has the time to deal with it. There's a chance of getting an overdose from just one dose. Overdose can cause instant death.
The severity of a Drug Overdose is determined by what drugs are consumed; with social drugs (i.e. Beer, Smokeleaf) and Luciferium not contributing to overdoses, hard drugs (i.e. Go-juice, Flake, Yayo, Wake-up) increasing the severity by 0.18-0.35 per drug consumed, and medical drugs (i.e. Penoxycyline) increasing severity by 0.08-0.14 per dose. Drug overdose severity reduces by 1 per day, meaning that the pawn will fully recover in up to 1 day (0.5 days until no symptoms are shown).
There are four stages of Drug Overdose:
Hidden
(severity: <0.50)
- No effect, within tolerable levels of hard drug consumption
- Doesn't show on the health tab of colonists
Minor
(severity: 0.5—<0.75)
- Reduces the affected pawn's consciousness by 50%
- Frequent vomiting - Every 0.3 days (4.8h) on average
Major
(severity: 0.75—0.99)
- Pawn will lose consciousness (Consciousness max: 10%)
- Chemical damage to the brain on average 2.5 days in this state
- Death on average 3 days in this state
Major/Fatal
(severity: 1)
- Overdosing pawn's body is unable to handle extreme drug levels, and succumbs