Difference between revisions of "Overdose"
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The severity of a Drug Overdose is determined by what drugs are consumed; with social drugs (i.e. [[Beer]], [[Smokeleaf_joint|Smokeleaf]]) and [[Luciferium]] not contributing to overdoses, hard drugs (i.e. [[Go-juice]], [[Flake]], [[Yayo]], [[Wake-up]]) increasing the severity by 0.18-0.35 per drug consumed, and medical drugs (i.e. [[Penoxycyline]]) increasing severity by 0.08-0.14 per dose. Drug overdose severity reduces by 1 per day, meaning that the pawn will fully recover in up to 1 day (0.5 days until no symptoms are shown). | The severity of a Drug Overdose is determined by what drugs are consumed; with social drugs (i.e. [[Beer]], [[Smokeleaf_joint|Smokeleaf]]) and [[Luciferium]] not contributing to overdoses, hard drugs (i.e. [[Go-juice]], [[Flake]], [[Yayo]], [[Wake-up]]) increasing the severity by 0.18-0.35 per drug consumed, and medical drugs (i.e. [[Penoxycyline]]) increasing severity by 0.08-0.14 per dose. Drug overdose severity reduces by 1 per day, meaning that the pawn will fully recover in up to 1 day (0.5 days until no symptoms are shown). | ||
+ | == Stages == | ||
There are four stages of Drug Overdose: | There are four stages of Drug Overdose: | ||
− | == Hidden == | + | === Hidden === |
− | + | Severity: < 0.50 | |
* No effect, within tolerable levels of hard drug consumption | * No effect, within tolerable levels of hard drug consumption | ||
* Doesn't show on the health tab of colonists | * Doesn't show on the health tab of colonists | ||
− | == Minor == | + | === Minor === |
− | + | Severity: 0.5 — 0.749 | |
* Reduces the affected pawn's consciousness by 50% | * Reduces the affected pawn's consciousness by 50% | ||
* Frequent vomiting - Every 0.3 days (4.8h) on average | * Frequent vomiting - Every 0.3 days (4.8h) on average | ||
− | == Major == | + | === Major === |
− | + | Severity: 0.75 — 0.999 | |
* Pawn will lose consciousness (Consciousness max: 10%) | * Pawn will lose consciousness (Consciousness max: 10%) | ||
* [[Chemical damage]] to the brain on average 2.5 days in this state | * [[Chemical damage]] to the brain on average 2.5 days in this state | ||
* Death on average 3 days in this state | * Death on average 3 days in this state | ||
− | == Major/Fatal == | + | === Major/Fatal === |
− | + | Severity: 1 | |
* Overdosing pawn's body is unable to handle extreme drug levels, and succumbs | * Overdosing pawn's body is unable to handle extreme drug levels, and succumbs | ||
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[[Category:Health]] | [[Category:Health]] |
Revision as of 05:54, 8 October 2017
Drug overdose is caused by consuming an excessive amount of drugs in a short time period, before the body has the time to deal with it. There's a chance of getting an overdose from just one dose. Overdose can cause instant death.
The severity of a Drug Overdose is determined by what drugs are consumed; with social drugs (i.e. Beer, Smokeleaf) and Luciferium not contributing to overdoses, hard drugs (i.e. Go-juice, Flake, Yayo, Wake-up) increasing the severity by 0.18-0.35 per drug consumed, and medical drugs (i.e. Penoxycyline) increasing severity by 0.08-0.14 per dose. Drug overdose severity reduces by 1 per day, meaning that the pawn will fully recover in up to 1 day (0.5 days until no symptoms are shown).
Stages
There are four stages of Drug Overdose:
Hidden
Severity: < 0.50
- No effect, within tolerable levels of hard drug consumption
- Doesn't show on the health tab of colonists
Minor
Severity: 0.5 — 0.749
- Reduces the affected pawn's consciousness by 50%
- Frequent vomiting - Every 0.3 days (4.8h) on average
Major
Severity: 0.75 — 0.999
- Pawn will lose consciousness (Consciousness max: 10%)
- Chemical damage to the brain on average 2.5 days in this state
- Death on average 3 days in this state
Major/Fatal
Severity: 1
- Overdosing pawn's body is unable to handle extreme drug levels, and succumbs