Difference between revisions of "Health Difficulties"
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!Burn | !Burn | ||
− | | 1.875 | + | | 1.875 || 0.5 || Burn scar || Yes || 0.0 || 25% || 1% || Yes || Burned off || Burned out || Bandaged || Sutured || Set |
|- | |- | ||
!Crush | !Crush | ||
− | | 1.25 | + | | 1.25 || 0.5 || Scar || Yes || 0.4 || 10% || 1% || Yes || Crushed || Crushed || Bandaged || Sutured || Set |
|- | |- | ||
!Crack | !Crack | ||
− | | 1.0 | + | | 1.0 || 0.5 || Scar || ?<ref>Not defined in the files whether or not it combines.</ref> || 0.0 || 0% || 0% || Yes || Shattered || Shattered || Healed || Healed || Set |
|- | |- | ||
!Cut | !Cut | ||
− | | 1.25 | + | | 1.25 || 0.5 || Cut scar || Yes || 1.0 || 10% || 1% || Yes || Cut off || Cut out || Bandaged || Sutured || Set |
|- | |- | ||
!Scratch | !Scratch | ||
− | | 1.25 | + | | 1.25 || 0.5 || Scratch scar || No || 0.1 || 10% || 1% || Yes || Torn off || Torn out || Bandaged || Sutured || Set |
|- | |- | ||
!Bite | !Bite | ||
− | | 1.25 | + | | 1.25 || 0.5 || Bite scar || No || 0.1 || 25% || 1% || Yes || Bitten off || Bitten out || Bandaged || Sutured || Set |
|- | |- | ||
!Stab | !Stab | ||
− | | 1.25 | + | | 1.25 || 0.5 || Stab scar || No || 0.8 || 10% || 1% || Yes || Cut off || Cut out || Bandaged || Sutured || Set |
|- | |- | ||
!Gunshot | !Gunshot | ||
− | | 1.25 | + | | 1.25 || 0.5 || Old gunshot || No || 0.92 || 10% || 1% || Yes || Shot off || Shot out || Bandaged || Sutured || Set |
|- | |- | ||
!Shredded | !Shredded | ||
− | | 1.25 | + | | 1.25 || 0.5 || Scar || Yes || 1.0 || 10% || 1% || Yes || Torn off || Torn out || Bandaged || Sutured || Set |
|- | |- | ||
!Bruise | !Bruise | ||
− | | 1.25 | + | | 1.25 || 0.5 || Old bruise || No || 0.0 || 0% || 0% || Yes || Destroyed || Destroyed || Bandaged || Sutured || Set |
|- | |- | ||
!Frostbite | !Frostbite | ||
− | | 1.25 | + | | 1.25 || 0.5 || Frostbite scar || Yes || 1.0 || 25% || 1% || Yes || Lost to frostbite || N/A <ref>Internal organs cannot be affected by frostbite. </ref> || Bandaged || Sutured || Set |
|- | |- | ||
!Missing Body Part<ref>Only applies to missing limbs. No values provided besides a name. Cannot be treated except for limb/organ transplants.</ref> | !Missing Body Part<ref>Only applies to missing limbs. No values provided besides a name. Cannot be treated except for limb/organ transplants.</ref> | ||
− | | - | + | | - || - || - || -|| - || - || -|| -|| Gone || Gone || - || - || - |
|- | |- | ||
!Misc<ref>Default/debug damage type. Doesn't occur in the normal game.</ref> | !Misc<ref>Default/debug damage type. Doesn't occur in the normal game.</ref> | ||
− | | 1.0 | + | | 1.0 || 0.0 || Scar || No || 1.0 || ? <ref> Undefined. </ref> || 1% || Yes || Destroyed || Destroyed || Bandaged || Sutured || Set |
|} | |} | ||
Revision as of 04:38, 16 October 2017
A table of the default health difficulties for RimWorld damage.
Name | Pain[1] | Old Pain[2] | Old Label | Combines?[3] | Bleeding | Infection Chance [4] | Become Old Chance | Naturally Heals | Destroyed[5] | Destroyed Out[6] | Treated | Inner Treated | Solid Treated |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Burn | 1.875 | 0.5 | Burn scar | Yes | 0.0 | 25% | 1% | Yes | Burned off | Burned out | Bandaged | Sutured | Set |
Crush | 1.25 | 0.5 | Scar | Yes | 0.4 | 10% | 1% | Yes | Crushed | Crushed | Bandaged | Sutured | Set |
Crack | 1.0 | 0.5 | Scar | ?[7] | 0.0 | 0% | 0% | Yes | Shattered | Shattered | Healed | Healed | Set |
Cut | 1.25 | 0.5 | Cut scar | Yes | 1.0 | 10% | 1% | Yes | Cut off | Cut out | Bandaged | Sutured | Set |
Scratch | 1.25 | 0.5 | Scratch scar | No | 0.1 | 10% | 1% | Yes | Torn off | Torn out | Bandaged | Sutured | Set |
Bite | 1.25 | 0.5 | Bite scar | No | 0.1 | 25% | 1% | Yes | Bitten off | Bitten out | Bandaged | Sutured | Set |
Stab | 1.25 | 0.5 | Stab scar | No | 0.8 | 10% | 1% | Yes | Cut off | Cut out | Bandaged | Sutured | Set |
Gunshot | 1.25 | 0.5 | Old gunshot | No | 0.92 | 10% | 1% | Yes | Shot off | Shot out | Bandaged | Sutured | Set |
Shredded | 1.25 | 0.5 | Scar | Yes | 1.0 | 10% | 1% | Yes | Torn off | Torn out | Bandaged | Sutured | Set |
Bruise | 1.25 | 0.5 | Old bruise | No | 0.0 | 0% | 0% | Yes | Destroyed | Destroyed | Bandaged | Sutured | Set |
Frostbite | 1.25 | 0.5 | Frostbite scar | Yes | 1.0 | 25% | 1% | Yes | Lost to frostbite | N/A [8] | Bandaged | Sutured | Set |
Missing Body Part[9] | - | - | - | - | - | - | - | - | Gone | Gone | - | - | - |
Misc[10] | 1.0 | 0.0 | Scar | No | 1.0 | ? [11] | 1% | Yes | Destroyed | Destroyed | Bandaged | Sutured | Set |
- ↑ Pain per point of damage. See pain for how it works.
- ↑ Pain per point of damage. See pain for how it works.
- ↑ Whether or not this injury stacks to become something like 'Burn ×2'
- ↑ Base chance of getting infected if left untreated.
- ↑ Prefix for external injuries that result in body part loss (e.g. Shot off left arm).
- ↑ Prefix for internal injuries that result in body part loss (e.g. Torn out kidney).
- ↑ Not defined in the files whether or not it combines.
- ↑ Internal organs cannot be affected by frostbite.
- ↑ Only applies to missing limbs. No values provided besides a name. Cannot be treated except for limb/organ transplants.
- ↑ Default/debug damage type. Doesn't occur in the normal game.
- ↑ Undefined.