Difference between revisions of "Human resources"
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=== Cannibal === | === Cannibal === | ||
− | Really likes to eat the Flesh. Also likes the clothing made from skin. Does not like Slavery or | + | Really likes to eat the Flesh. Also likes the clothing made from skin. Does not like Slavery or Organ Harvesting, however. |
Revision as of 17:56, 16 May 2018
Cannibalism. Slavery. Human Skin Clothing. Corpses. By default most Pawns have a severe distaste for these actions. Comitting them - even in dire or justified cases - will have relevant negative mood penalties.
But this is not universal. In dire circumstances it may be nessesary to use every resource, even the human ones. A number of traits can make this feasible as a core strategy for a colony. Some might even make it the preferable way.
Effects Table
Traits | See Corpse | See Rotting Corpse | Butcher Humanlike | Butcher Humanlike (Colonywide) | Eat Human Flesh Raw | Eat Human Flesh Meals | Wear Human Skin Clothing | Buy/Sell Human Flesh/Leather | Sell Slave (Colonywide) | Organ Harvest (Colonywide) |
---|---|---|---|---|---|---|---|---|---|---|
Normal | -3 Mood (0.25 days. 3 Stacks. 0.5 Stack Multiplier) | -7 Mood (0.25 days. 5 Stacks. 0.3 Stack Multiplier) | -6 Mood (6 days. 4 Stacks. 0.75 Stack Multiplier) | -6 Mood (6 days. 1 Stack) | -25 Mood (1 day. 3 Stacks. 0.25 Stack Multiplier) | -20 Mood (1 day. 3 Stacks. 0.25 Stack Multiplier | -3/-5/-7/-8 Mood | No Penalty | -5 Mood (3 days. 5 Stacks) | -5 Mood (7.5 days. 5 Stacks. 0.75 Stack Multiplier |
Psychopath | No Penalty | as normal | No Penalty | No Penalty | as normal | as normal | as normal | No Penalty | No Penalty | No Penalty |
Bloodlust | No Penalty | No Penalty | No Penalty | No Penalty | as normal | as normal | +3/+5/+7/+8 Mood | No Penalty | As Normal | As Normal |
Cannibal | No Penalty | as normal | No Penalty | No Penalty | +20 Mood (1 day. 1 Stack) | +15 Mood (2 day. 1 Stack) | +3/+5/+7/+8 Mood | No Penalty | As Normal | As normal |
Traits
Note that all Traits but Normal can be combined. No penalty + as Normal results in no Penalty. As normal + Bonus means No Penlty and a Bonus.
Any of the 3 traits are suiteable for butchering Humanlikes. However if the like the products produced from that Butchering is another question altogether.
Normal
Note exactly a trait, but the absense of any of the other traits. The baseline against wich all others have to be compared. None of the Traits alone overrides all effects of normal in all cases.
Psychopath
While he has no issues seeing corpses or butchering them, still suffers penalties from eating Flesh or wearing Skin Clothing. However he is the one kind that has no qualms about slavery and Organ Harvesting
Bloodlust
The only one not minding seeing Rotting Corpses and also likes Human Skin Clothing. Really likes making Corpses too. Does not like Human Flesh, Organ Harvesting and Slavery however.
Cannibal
Really likes to eat the Flesh. Also likes the clothing made from skin. Does not like Slavery or Organ Harvesting, however.