See User:Hordes/HR for a draft.
The main issue is that the ideology table is way too long and gets in the conciseness of the "mood" section of page. Ideology impact moved to the very bottom where it "should" be in the proper mood section.
See User:Hordes/HR for a draft.
The main issue is that the ideology table is way too long and gets in the conciseness of the "mood" section of page. Ideology impact moved to the very bottom where it "should" be in the proper mood section.
I just performed my first organ harvest, and out of curiosity saved the game and tried a variety of variables. In none of them did any surgeon receive any penalty - not the Surgeon penalty, not the "Whole Colony" penalty, nuthin! Tried it with 2 other surgeons, all same - nada. Each time, the "Not the Surgeon This Time" pawns did suffer the colony-wide penalty, so that was happening. (And, no, no psycho's/bloodlust.) Non-vanilla, but no ~overt~ surgery mods - but you never know about unintended hiccups. Can anyone else confirm this? Is this WaI? Big change if so! Albedo (talk) 08:55, 4 February 2022 (UTC)
I ~think~ I'm against it (but could possibly be convinced otherwise). I see this more of a "strategy" type page, rather than a core information page, i.e. this is a collection of other, related info all in one place for this specific off-topic. Slavery, butchery, textiles, clothing, traits and moods - they all have their own place, but this topic has a finger in all of them, and is useful specifically by collecting the salient points together here.Albedo (talk) 18:25, 2 February 2022 (UTC)
Strongly against. The page is highly useful as a collection of valuable information that must be presented together in order to explain the mechanics of harvesting/exploiting humans in the game. There's no sense in leaving this part of the game without its own page.