Difference between revisions of "Moisture pump"
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Revision as of 07:07, 12 October 2018
Moisture pump
Very slowly removes moisture from nearby terrain, converting marshes or shallow water into dry ground. Does not affect deep water.
Base Stats
- Type
- Miscellaneous – Furniture
- Beauty
- -8
- HP
- 50
- Flammability
- 100%
Building
- Size
- 1
- Placeable
- Yes
- Cover Effectiveness
- 15%
- Power
- -150 W
A moisture pump removes moisture from the terrain within its circular range. Mud, marshes and marshy soil will convert into soil, while shallow water will convert into gravel. Moisture pumps do not affect deep, moving nor ocean water. Their effect is permanent, so you can safely dismantle them once the terrain is usable. In fact, this is a good idea once the land is dry since they have no option to manually turn them off.
Moisture pumps are most useful in swampy biomes, where patches of ground dry and large enough to build on are few and far between. They also allow for the only non-hydroponic growing on Sea Ice biomes, via transforming shallow water pools into gravel and building a greenhouse above it.
The conversion starts from the center and slowly expands outward. The info box will provide progress tracking. Its effect radius is 6.9 tiles and will take 1 year (4 quadrums) for it to reach that size, but they may be safely deconstructed at a radius of 6.7 tiles while still having the full effect.
It requires Moisture pump research to be built.