Difference between revisions of "Human leather"

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{{Define|Leather
 
{{Define|Leather
| image = Missing leather <!--placeholder image-->
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| image = Humanleather
 
| always haulable = true
 
| always haulable = true
 
| color = (211,194,143)
 
| color = (211,194,143)
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| graphic class = Graphic_Single
 
| graphic class = Graphic_Single
 
| graphic path = Things/Item/Resource/Cloth
 
| graphic path = Things/Item/Resource/Cloth
| label = plainleather
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| label = humanleather
 
| path cost = 15
 
| path cost = 15
 
| resource readout priority = Middle
 
| resource readout priority = Middle

Revision as of 00:36, 19 March 2019

Human leather

Humanleather b.png

Tanned, dried, scraped human skin. Most people find this material horrifying. Some find it fascinating. While a decent leather, it neither protects nor insulates particularly well.


Type
TextileLeather
Stack Limit
75

Base Stats

Flammability
1
Market Value
4.2
Mass
0.03
Max Hit Points
60
... further results

Stat Modifiers

Armor - Blunt
×0.24
Armor - Heat
×1.5
Armor - Sharp
×0.64
Flammability
×1
Insulation - Cold
×12
Insulation - Heat
×12
Max Hit Points
×1.3
... further results

Human leather is obtained when a cook butchers a human corpse at a butcher table. However, because of this leather's horrifying origins, colonists without the Psychopath trait will get a mood debuff for each piece of clothing worn that is made out of human leather.


Human leather is an abundant resource and conveniently comes with a good supply of equally valuable meat. The combined value of a human harvest makes this leather an extremely valuable source for colony wealth. Use a colonist with the Psychopath trait to minimize the stress of hauling and butchering human corpses.