Difference between revisions of "Human leather"
m (added info about debuff) |
m (updated image) |
||
Line 2: | Line 2: | ||
{{Define|Leather | {{Define|Leather | ||
− | | image = | + | | image = Humanleather |
| always haulable = true | | always haulable = true | ||
| color = (211,194,143) | | color = (211,194,143) | ||
Line 13: | Line 13: | ||
| graphic class = Graphic_Single | | graphic class = Graphic_Single | ||
| graphic path = Things/Item/Resource/Cloth | | graphic path = Things/Item/Resource/Cloth | ||
− | | label = | + | | label = humanleather |
| path cost = 15 | | path cost = 15 | ||
| resource readout priority = Middle | | resource readout priority = Middle |
Revision as of 00:36, 19 March 2019
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Human leather
Tanned, dried, scraped human skin. Most people find this material horrifying. Some find it fascinating. While a decent leather, it neither protects nor insulates particularly well.
Base Stats
Stat Modifiers
- Armor - Blunt
- ×0.24
- Armor - Heat
- ×1.5
- Armor - Sharp
- ×0.64
- Flammability
- ×1
- Insulation - Cold
- ×12
- Insulation - Heat
- ×12
- Max Hit Points
- ×1.3 ... further results
Human leather is obtained when a cook butchers a human corpse at a butcher table. However, because of this leather's horrifying origins, colonists without the Psychopath trait will get a mood debuff for each piece of clothing worn that is made out of human leather.
Human leather is an abundant resource and conveniently comes with a good supply of equally valuable meat. The combined value of a human harvest makes this leather an extremely valuable source for colony wealth. Use a colonist with the Psychopath trait to minimize the stress of hauling and butchering human corpses.