Difference between revisions of "Human leather"

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'''Human leather''' is obtained when a [[Overview#cook|cook]] butchers a [[human]] corpse at a [[butcher table]]. However, because of this leather's horrifying origins, colonists without the Psychopath trait will get a mood debuff for each piece of clothing worn that is made out of human leather.  
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'''Human leather''' is obtained when a [[Overview#cook|cook]] butchers a [[human]] corpse at a [[butcher table]]. However, because of this leather's horrifying origins, colonists without the Psychopath, Cannibal, or Bloodlust trait will get a mood debuff for each piece of clothing worn that is made out of human leather.  
  
  
 
Human leather is an abundant resource and conveniently comes with a good supply of equally valuable meat. The combined value of a human harvest makes this leather an extremely valuable source for colony wealth. Use a colonist with the Psychopath [[Traits|trait]] to minimize the stress of hauling and butchering human corpses.
 
Human leather is an abundant resource and conveniently comes with a good supply of equally valuable meat. The combined value of a human harvest makes this leather an extremely valuable source for colony wealth. Use a colonist with the Psychopath [[Traits|trait]] to minimize the stress of hauling and butchering human corpses.

Revision as of 14:39, 3 July 2019

Human leather

Humanleather b.png

Tanned, dried, scraped human skin. Most people find this material horrifying. Some find it fascinating. While a decent leather, it neither protects nor insulates particularly well.


Type
TextileLeather
Stack Limit
75

Base Stats

Flammability
1
Market Value
4.2
Mass
0.03
Max Hit Points
60
... further results

Stat Modifiers

Armor - Blunt
×0.24
Armor - Heat
×1.5
Armor - Sharp
×0.64
Flammability
×1
Insulation - Cold
×12
Insulation - Heat
×12
Max Hit Points
×1.3
... further results

Human leather is obtained when a cook butchers a human corpse at a butcher table. However, because of this leather's horrifying origins, colonists without the Psychopath, Cannibal, or Bloodlust trait will get a mood debuff for each piece of clothing worn that is made out of human leather.


Human leather is an abundant resource and conveniently comes with a good supply of equally valuable meat. The combined value of a human harvest makes this leather an extremely valuable source for colony wealth. Use a colonist with the Psychopath trait to minimize the stress of hauling and butchering human corpses.