Difference between revisions of "Buildings"
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| note = Requires [[Buildings#Comms_console|Comms console]] to allow trading | | note = Requires [[Buildings#Comms_console|Comms console]] to allow trading | ||
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− | A Landing area is necessary to receive goods from [[Trade|interstellar traders]].{{clr}} | + | A Landing area is necessary to receive goods from [[Trade|interstellar traders]]. |
+ | (Has since been removed from the game and replaced by the [[Drop beacon]]{{clr}} | ||
[[Category:Buildings]] | [[Category:Buildings]] |
Revision as of 17:19, 14 October 2013
In RimWorld, colonists can build a number of buildings to generate power, provide foods or bedding. Here's the available buildings:
Grave
Grave | |
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File:GraveFull.png | |
Size | 2x1 |
Dumping spot for human bodies and animal corpses.
Each grave can be set to individually accept or deny strangers' bodies, colonists' bodies, and animal corpses.
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Sleeping spot
Sleeping spot | |
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Size | 2x1 |
Note | 80% rest effectiveness |
A sleeping spot allows colonists or prisoners to rest on the floor.
Consider building Beds as soon as possible.
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Bed
Bed | |
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Size | 2x1 |
HP | 150 |
Note | 100% rest effectiveness |
A bed allows colonists or prisoners to rest.
A colonist keeps the same bed until it is set to prisoner rest or sold.
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Plant pot
Plant pot | |
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Size | 1x1 |
HP | 75 |
A plant pot allows a colonist to grow a decorative plant either indoors or outdoors.
A colonist with the Growing skill will have to periodically check the plant's health.Template:Clr
Equipment rack
Equipment rack | |
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Size | 2x1 |
HP | 150 |
An equipment rack holds up to 2 weapons. Template:Clr
Tables
A table allows colonists to eat off of it when there is a chair placed in front of it. |
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Chair
Chair | |
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File:Chair.png | |
Size | 1x1 |
HP | 75 |
A chair allows a colonist to sit and eat if there's a table in front of it. Template:Clr
Solar generator
Solar generator | |
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Size | 2x2 |
HP | 500 |
Note | Power output: 1700 W during day |
Power output: 1700 W if placed outdoors during the day or briefly when there is lightning during storms.
Power output slowly increases to max at dawn and slowly decreases to 0 at dusk.
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Geothermal generator
Geothermal generator | |
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File:GeothermalPlant.png | |
Size | 6x6 |
HP | 1200 |
Note | Power output: 5000 W |
Power output: 5000 W if placed on a geothermal geyser. Template:Clr
Battery
Battery | |
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Size | 2x1 |
HP | 100 |
Note | Stores power |
A battery stores up to 26000 KJ when there is more power produced than used, and provides power from its storage to appliances if power generated is not enough. Template:Clr
Growing area
Growing area | |
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File:AreaGrowing.png | |
Size | 6x4 |
Note | Allows farming on soil |
Placed on soil, a growing area designates an area where colonists with the Growing skill will plant potato seeds. Template:Clr
Hydroponics table
Hydroponics table | |
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Size | 4x1 |
HP | 75 |
Note | Allows indoor farming |
A hydroponics table allows your colonists to grow food indoors, provided there is a powered Sun Lamp nearby.
Accele-potatoes grown on hydroponics tables mature much faster than regular potato plants in growing area.
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Nutrient paste dispenser
Nutrient paste dispenser | |
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Size | 4x3 |
HP | 500 |
Note | Power needed: 200 W |
Converts raw food resources into edible meals.
Necessary to feed your colonists.
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Comms console
Comms console | |
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File:CommsConsole.png | |
Size | 3x2 |
HP | 300 |
Note | Power needed: 200 W
Allows trade out |
A Comms console is used to trade with passing interstellar trader vessels. Template:Clr
Landing area
Landing area | |
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Size | 9x9 |
Note | Requires Comms console to allow trading |
A Landing area is necessary to receive goods from interstellar traders. (Has since been removed from the game and replaced by the Drop beaconTemplate:Clr