Difference between revisions of "Buildings"

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m (→‎Plant pot: Tweak from Ejrathke on Wikia)
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| note = Requires [[Buildings#Comms_console|Comms console]] to allow trading
 
| note = Requires [[Buildings#Comms_console|Comms console]] to allow trading
 
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A Landing area is necessary to receive goods from [[Trade|interstellar traders]].{{clr}}
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A Landing area is necessary to receive goods from [[Trade|interstellar traders]].
 +
(Has since been removed from the game and replaced by the [[Drop beacon]]{{clr}}
 
[[Category:Buildings]]
 
[[Category:Buildings]]

Revision as of 17:19, 14 October 2013

In RimWorld, colonists can build a number of buildings to generate power, provide foods or bedding. Here's the available buildings:

Grave

Grave
File:GraveFull.png
Size 2x1

Dumping spot for human bodies and animal corpses.
Each grave can be set to individually accept or deny strangers' bodies, colonists' bodies, and animal corpses. Template:Clr

Sleeping spot

Sleeping spot
BedMat.png
Size 2x1
Note 80% rest effectiveness

A sleeping spot allows colonists or prisoners to rest on the floor.
Consider building Beds as soon as possible. Template:Clr

Bed

Bed
Bed.png
Size 2x1
HP 150
Note 100% rest effectiveness

A bed allows colonists or prisoners to rest.
A colonist keeps the same bed until it is set to prisoner rest or sold. Template:Clr

Plant pot

Plant pot
PlantPot.png
Size 1x1
HP 75

A plant pot allows a colonist to grow a decorative plant either indoors or outdoors.
A colonist with the Growing skill will have to periodically check the plant's health.Template:Clr

Equipment rack

Equipment rack
EquipmentRack.png
Size 2x1
HP 150

An equipment rack holds up to 2 weapons. Template:Clr

Tables

A table allows colonists to eat off of it when there is a chair placed in front of it.

Table (short)
TableShort.png
Size 2x2
HP 150
 
Table (long)
TableLong.png
Size 4x2
HP 250

Template:Clr

Chair

Chair
File:Chair.png
Size 1x1
HP 75

A chair allows a colonist to sit and eat if there's a table in front of it. Template:Clr

Solar generator

Solar generator
SolarCollector.png
Size 2x2
HP 500
Note Power output: 1700 W during day

Power output: 1700 W if placed outdoors during the day or briefly when there is lightning during storms.
Power output slowly increases to max at dawn and slowly decreases to 0 at dusk. Template:Clr

Geothermal generator

Geothermal generator
File:GeothermalPlant.png
Size 6x6
HP 1200
Note Power output: 5000 W

Power output: 5000 W if placed on a geothermal geyser. Template:Clr

Battery

Battery
Battery.jpg
Size 2x1
HP 100
Note Stores power

A battery stores up to 26000 KJ when there is more power produced than used, and provides power from its storage to appliances if power generated is not enough. Template:Clr

Growing area

Growing area
File:AreaGrowing.png
Size 6x4
Note Allows farming on soil

Placed on soil, a growing area designates an area where colonists with the Growing skill will plant potato seeds. Template:Clr

Hydroponics table

Hydroponics table
HydroponicsTable.png
Size 4x1
HP 75
Note Allows indoor farming

A hydroponics table allows your colonists to grow food indoors, provided there is a powered Sun Lamp nearby.
Accele-potatoes grown on hydroponics tables mature much faster than regular potato plants in growing area. Template:Clr

Nutrient paste dispenser

Nutrient paste dispenser
NutrientDispenser.png
Size 4x3
HP 500
Note Power needed: 200 W

Converts raw food resources into edible meals.
Necessary to feed your colonists. Template:Clr

Comms console

Comms console
File:CommsConsole.png
Size 3x2
HP 300
Note Power needed: 200 W

Allows trade out

A Comms console is used to trade with passing interstellar trader vessels. Template:Clr

Landing area

Landing area
AreaLanding.png
Size 9x9
Note Requires Comms console to allow trading

A Landing area is necessary to receive goods from interstellar traders. (Has since been removed from the game and replaced by the Drop beaconTemplate:Clr