Difference between revisions of "Human resources"
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In dire circumstances it can be necessary to use every resource, even the human ones. A number of traits can make this feasible as a core strategy for a colony. Some might even make it the preferable way. | In dire circumstances it can be necessary to use every resource, even the human ones. A number of traits can make this feasible as a core strategy for a colony. Some might even make it the preferable way. | ||
− | == | + | ==Traits== |
+ | |||
+ | The three traits below make a colonist react indifferently or even enthusiastic towards human abuse. | ||
+ | |||
+ | If there is more than one of the traits on the same person, the most beneficial one applies (e.g. a Cannibal will always receive +20 mood per day by eating raw human flesh, no matter what other traits that colonist has). | ||
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+ | If the colonist has at least one of the traits, they may butcher humanoids without repercussions. | ||
+ | |||
+ | === Psychopath === | ||
+ | Has no issues seeing corpses or butchering them but still suffers penalties from eating human flesh or wearing human skin clothing. Has no qualms about slavery and organ harvesting. | ||
+ | |||
+ | === Bloodlust === | ||
+ | The only one who doesn't mind seeing rotting corpses; likes to wear human skin. Does not like cannibalism, slavery or organ harvesting. | ||
+ | |||
+ | === Cannibal === | ||
+ | Loves to eat human flesh and also likes clothing made from skin. Does not like slavery or organ harvesting. | ||
+ | |||
+ | == Table of mood effects == | ||
{| class=wikitable | {| class=wikitable | ||
− | ! | + | ! Trait !! Observes corpse !! Observes rotting corpse !! Butchers human !! Somebody butchers human (colonywide) !! Eats raw human flesh !! Eats meal with human flesh !! Wears human skin clothing !! Trades human flesh or leather !! A slave is sold (colonywide) !! An organ is harvested (colonywide) |
|- | |- | ||
| None || <span style="color:#ff0000">-3 Mood (0.25 days. 3 Stacks. 0.5 Stack Multiplier)</span> || <span style="color:#ff0000">-7 Mood (0.25 days. 5 Stacks. 0.3 Stack Multiplier)</span> || <span style="color:#ff0000">-6 Mood (6 days. 4 Stacks. 0.75 Stack Multiplier)</span> || <span style="color:#ff0000">-6 Mood (6 days. 1 Stack)</span> || <span style="color:#ff0000">-25 Mood (1 day. 3 Stacks. 0.25 Stack Multiplier)</span> || <span style="color:#ff0000">-20 Mood (1 day. 3 Stacks. 0.25 Stack Multiplier</span> || <span style="color:#ff0000">-3/-5/-7/-8 Mood</span> || <span style="color:#000000">No Debuff</span> || <span style="color:#ff0000">-5 Mood (3 days. 5 Stacks)</span> || <span style="color:#ff0000">-5 Mood (7.5 days. 5 Stacks. 0.75 Stack Multiplier)</span> | | None || <span style="color:#ff0000">-3 Mood (0.25 days. 3 Stacks. 0.5 Stack Multiplier)</span> || <span style="color:#ff0000">-7 Mood (0.25 days. 5 Stacks. 0.3 Stack Multiplier)</span> || <span style="color:#ff0000">-6 Mood (6 days. 4 Stacks. 0.75 Stack Multiplier)</span> || <span style="color:#ff0000">-6 Mood (6 days. 1 Stack)</span> || <span style="color:#ff0000">-25 Mood (1 day. 3 Stacks. 0.25 Stack Multiplier)</span> || <span style="color:#ff0000">-20 Mood (1 day. 3 Stacks. 0.25 Stack Multiplier</span> || <span style="color:#ff0000">-3/-5/-7/-8 Mood</span> || <span style="color:#000000">No Debuff</span> || <span style="color:#ff0000">-5 Mood (3 days. 5 Stacks)</span> || <span style="color:#ff0000">-5 Mood (7.5 days. 5 Stacks. 0.75 Stack Multiplier)</span> | ||
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|} | |} | ||
− | + | == Strategy == | |
It is possible to butcher human corpses without penalty if you send everybody who would be debuffed off the map (on a caravan) until all humans have been chopped up. You need a butcher who can butcher humanlikes without debuff (or else your butcher will take a severe mood penalty). | It is possible to butcher human corpses without penalty if you send everybody who would be debuffed off the map (on a caravan) until all humans have been chopped up. You need a butcher who can butcher humanlikes without debuff (or else your butcher will take a severe mood penalty). | ||
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Human leather fetches a good price. It can also be used for furniture without penalty. Human meat can be fed to carnivores or turned into kibble. | Human leather fetches a good price. It can also be used for furniture without penalty. Human meat can be fed to carnivores or turned into kibble. | ||
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Revision as of 22:24, 31 August 2019
Cannibalism, slavery, crafting with human skin, corpses: most pawns have a severe distaste for these things. If you let them happen in your colony it will impart significant mood penalties on many colonists.
In dire circumstances it can be necessary to use every resource, even the human ones. A number of traits can make this feasible as a core strategy for a colony. Some might even make it the preferable way.
Traits
The three traits below make a colonist react indifferently or even enthusiastic towards human abuse.
If there is more than one of the traits on the same person, the most beneficial one applies (e.g. a Cannibal will always receive +20 mood per day by eating raw human flesh, no matter what other traits that colonist has).
If the colonist has at least one of the traits, they may butcher humanoids without repercussions.
Psychopath
Has no issues seeing corpses or butchering them but still suffers penalties from eating human flesh or wearing human skin clothing. Has no qualms about slavery and organ harvesting.
Bloodlust
The only one who doesn't mind seeing rotting corpses; likes to wear human skin. Does not like cannibalism, slavery or organ harvesting.
Cannibal
Loves to eat human flesh and also likes clothing made from skin. Does not like slavery or organ harvesting.
Table of mood effects
Trait | Observes corpse | Observes rotting corpse | Butchers human | Somebody butchers human (colonywide) | Eats raw human flesh | Eats meal with human flesh | Wears human skin clothing | Trades human flesh or leather | A slave is sold (colonywide) | An organ is harvested (colonywide) |
---|---|---|---|---|---|---|---|---|---|---|
None | -3 Mood (0.25 days. 3 Stacks. 0.5 Stack Multiplier) | -7 Mood (0.25 days. 5 Stacks. 0.3 Stack Multiplier) | -6 Mood (6 days. 4 Stacks. 0.75 Stack Multiplier) | -6 Mood (6 days. 1 Stack) | -25 Mood (1 day. 3 Stacks. 0.25 Stack Multiplier) | -20 Mood (1 day. 3 Stacks. 0.25 Stack Multiplier | -3/-5/-7/-8 Mood | No Debuff | -5 Mood (3 days. 5 Stacks) | -5 Mood (7.5 days. 5 Stacks. 0.75 Stack Multiplier) |
Psychopath | Immune to Debuff | Normal Penalty | Immune to Debuff | Immune to Debuff | Normal Penalty | Normal Penalty | Normal Penalty | No Debuff | Immune to Debuff | Immune to Debuff |
Bloodlust | Immune to Debuff | Immune to Debuff | Immune to Debuff | Immune to Debuff | Normal Penalty | Normal Penalty | +3/+5/+7/+8 Mood | No Debuff | Normal Penalty | Normal Penalty |
Cannibal | Immune to Debuff | Normal Penalty | Immune to Debuff | Immune to Debuff | +20 Mood (1 day. 1 Stack) | +15 Mood (2 day. 1 Stack) | +3/+5/+7/+8 Mood | No Debuff | Normal Penalty | Normal Penalty |
Strategy
It is possible to butcher human corpses without penalty if you send everybody who would be debuffed off the map (on a caravan) until all humans have been chopped up. You need a butcher who can butcher humanlikes without debuff (or else your butcher will take a severe mood penalty).
Colonists who are not on the map when a humanoid corpse is butchered do not receive the mood penalty "We butchered humanlike". It is sufficient to put all colonists who are neither Psychopath, Bloodlusted nor Cannibal on a temporary caravan (take no items), send them off the map to an adjacent tile and make the caravan rest immediately. Then have your psycho butchers chop up all the humans. Re-enter with the caravan when it is done. It is not necessary to take any prisoners off the map, as they do not receive the debuff in any case.
This maneuver can be quite profitable — if you are willing to cheese the game this way — especially on higher difficulties where you get raided a lot.
Everybody will handle human meat without complaint, as long as they do not have to eat it in any form.
Human leather fetches a good price. It can also be used for furniture without penalty. Human meat can be fed to carnivores or turned into kibble.