Difference between revisions of "Nutrient paste meal"

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A '''nutrient paste meal''' is produced from a [[nutrient paste dispenser]] by using 0.3 of any edible ingredients and each unit provides 0.9 nutrition. When consumed, it causes a -4 mood penalty thought [[thoughts list|''"Ate nutrient paste"'']]. No cooking skill is required to create this meal.
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A '''nutrient paste meal''' is produced from a [[nutrient paste dispenser]], using raw food ingredients worth 0.3 points of nutrition (ie. the raw nutrition is tripled). When consumed, it causes a -4 mood penalty thought [[thoughts list|''"Ate nutrient paste"'']]. The meals are dispensed on demand, and no cooking skill is required.
  
A nutrient paste meal has advantages over cooked meals:
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Nutrient paste meals never cause [[Ailments#Food Poisoning|food poisoning]].
  
* Extremely efficient on food reserves as it requires less ingredients and provide more nutrition.
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Both herbivorous and carnivorous animals will eat nutrient paste meals without penalty, ''no matter what the raw ingredients were''.  This makes nutrient paste the most efficient animal food, but in practice this requires to manually trick a nutrient paste dispenser into producing food in bulk (which may be considered a mild exploit of game mechanics).
* It never causes [[Ailments#Food Poisoning|food poisoning]], while cooked meals always have a chance of causing [[Food Poison Chance|food poisoning]].
 
* Able to provide meals even if there are no cooks.
 
  
Colonists will prefer eating berries or simple meal instead only for a matter of taste.
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The mood penalty from eating the meal is offset by several substantial benefits:
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* Nutrient paste is far more efficient than any other food type, at a 300% conversion rate from raw food to meals (''simple'' and ''fine'' meals only convert at 180%).
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* It never causes [[Ailments#Food Poisoning|food poisoning]], which can never be entirely avoided when cooked meals are served.
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* No cooking is required, completely avoiding the work force and infrastructure required.

Revision as of 03:07, 8 October 2019


Nutrient paste meal

Nutrient paste meal a.png

A synthetic mixture of protein, carbohydrates, and vitamins, amino acids and minerals. Everything the body needs, and absolutely disgusting.


Type
FoodMeal
Stack Limit
10

Nutrition Facts

Nutrition
0.9
Taste
Awful

Base Stats

Days To Start Rot
0.75
Deterioration Rate
10
Flammability
1
Market Value
10
Mass
0.44
Max Hit Points
50
... further results

A nutrient paste meal is produced from a nutrient paste dispenser, using raw food ingredients worth 0.3 points of nutrition (ie. the raw nutrition is tripled). When consumed, it causes a -4 mood penalty thought "Ate nutrient paste". The meals are dispensed on demand, and no cooking skill is required.

Nutrient paste meals never cause food poisoning.

Both herbivorous and carnivorous animals will eat nutrient paste meals without penalty, no matter what the raw ingredients were. This makes nutrient paste the most efficient animal food, but in practice this requires to manually trick a nutrient paste dispenser into producing food in bulk (which may be considered a mild exploit of game mechanics).

The mood penalty from eating the meal is offset by several substantial benefits:

  • Nutrient paste is far more efficient than any other food type, at a 300% conversion rate from raw food to meals (simple and fine meals only convert at 180%).
  • It never causes food poisoning, which can never be entirely avoided when cooked meals are served.
  • No cooking is required, completely avoiding the work force and infrastructure required.