Difference between revisions of "Cryptosleep casket"
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A '''cryptosleep casket''' main use is to keep a humanoid or animal in a state of suspended animation. It can be constructed from the [[Misc]] menu after it has been [[research]]ed. | A '''cryptosleep casket''' main use is to keep a humanoid or animal in a state of suspended animation. It can be constructed from the [[Misc]] menu after it has been [[research]]ed. | ||
− | During cryptosleep, occupants will not age biologically but only chronologically. This device | + | During cryptosleep, occupants will not age biologically but only chronologically. This device can help relieve a colony during a crisis such as an intense psychic wave or medicine shortage by safely storing pawns until the problem is resolved. After waking from cryptosleep, a humanoid will have [[Ailments#Cryptosleep Sickness|cryptosleep sickness]] for a short time, which reduces consciousness and manipulation and causes vomiting. |
− | Cryptosleep caskets may also be found inside an [[ancient shrine]]. These cryptosleep caskets prefixed "ancient", are almost always occupied and occasionally guarded by [[mechanoid]]s, however the information panel will only show the contents as 'unknown' without any specification. If disturbed, each of the caskets will release their occupants which are often hostile. An empty cryptosleep casket may be [[claim]]ed and used by the colony as its own. | + | Cryptosleep caskets may also be found inside an [[ancient shrine]]. These cryptosleep caskets prefixed "ancient", are almost always occupied and occasionally guarded by [[mechanoid]]s, however the information panel will only show the contents as 'unknown' without any specification. If disturbed, each of the caskets will release their occupants which are often, but not always hostile. An empty cryptosleep casket may be [[claim]]ed and used by the colony as its own. |
− | Cryptosleep caskets are visually and functionally identical to the [[ship cryptosleep casket]] except ship cryptosleep caskets can eject | + | Cryptosleep caskets are visually and functionally identical to the [[ship cryptosleep casket]] except ship cryptosleep caskets can eject their occupants without an outside pawn opening it. |
{| | {| | ||
! !! style="text-align: left;" | Placement !! style="text-align: left;" | Opening | ! !! style="text-align: left;" | Placement !! style="text-align: left;" | Opening |
Revision as of 18:58, 17 December 2019
Cryptosleep casket
A self-powered sarcophagus designed to keep a person in a state of suspended animation for many years.
Base Stats
- Type
- Misc
- HP
- 250
- Flammability
- 100%
Building
- Size
- 2
- Placeable
- Yes
- Cover Effectiveness
- 50%
A cryptosleep casket main use is to keep a humanoid or animal in a state of suspended animation. It can be constructed from the Misc menu after it has been researched.
During cryptosleep, occupants will not age biologically but only chronologically. This device can help relieve a colony during a crisis such as an intense psychic wave or medicine shortage by safely storing pawns until the problem is resolved. After waking from cryptosleep, a humanoid will have cryptosleep sickness for a short time, which reduces consciousness and manipulation and causes vomiting.
Cryptosleep caskets may also be found inside an ancient shrine. These cryptosleep caskets prefixed "ancient", are almost always occupied and occasionally guarded by mechanoids, however the information panel will only show the contents as 'unknown' without any specification. If disturbed, each of the caskets will release their occupants which are often, but not always hostile. An empty cryptosleep casket may be claimed and used by the colony as its own.
Cryptosleep caskets are visually and functionally identical to the ship cryptosleep casket except ship cryptosleep caskets can eject their occupants without an outside pawn opening it.
Placement | Opening | |
---|---|---|
Cryptosleep casket: | built anywhere | can only be opened by a hauler, using the 'Open' designator |
Ship cryptosleep casket: | connects to ship only | colonist may eject self |
When a cryptosleep casket is severely damaged it will spark briefly then explode. Nearby flammables may catch fire.
Entering a Cryptosleep Casket
To have a colonist enter a cryptosleep casket, simply select the colonist, then right-click a cryptosleep casket, and choose "Enter cryptosleep casket".
Animals or prisoners can be put into cryptosleep caskets, but they need to be downed first. This can be done by applying anesthesia followed by manually directing a colonist to carry them inside.