Difference between revisions of "Butchery Efficiency"
Jump to navigation
Jump to search
m (clean up) |
m |
||
Line 8: | Line 8: | ||
* [[Skill::Cooking]]: [[Skill Base Factor::0.75|75%]] plus [[Skill Bonus Factor::0.025|2.5%]] per skill level. | * [[Skill::Cooking]]: [[Skill Base Factor::0.75|75%]] plus [[Skill Bonus Factor::0.025|2.5%]] per skill level. | ||
− | * Manipulation: [[Manipulation Importance::0.9|90%]] importance | + | * [[Manipulation]]: [[Manipulation Importance::0.9|90%]] importance |
− | * Sight: [[Sight Importance::0.4|40%]] importance, 100% max. | + | * [[Sight]]: [[Sight Importance::0.4|40%]] importance, [[Sight Limit::1|100%]] max. |
Butchering efficiency is capped at 100%. | Butchering efficiency is capped at 100%. |
Revision as of 17:20, 11 April 2020
Butchery Efficiency is a stat: Multiplier on the amount of meat produced when butchering flesh animals. Its default value is 100%.
Factors
- Cooking: 75% plus 2.5% per skill level.
- Manipulation: 90% importance
- Sight: 40% importance, 100% max.
Butchering efficiency is capped at 100%.