Difference between revisions of "Shooting Accuracy"
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==Factors== | ==Factors== | ||
* [[Skills#Shooting|Shooting]] skill | * [[Skills#Shooting|Shooting]] skill | ||
− | * [[Sight]]: [[Sight Importance::12|12x]] importance—capped at 200% efficiency here. | + | * [[Sight]]: [[Sight Importance::12|12x]] importance—capped at [[Sight Limit::2|200%]] efficiency here. |
− | * [[Manipulation]]: [[Manipulation Importance::8|8x]] importance—capped at 100% efficiency here | + | * [[Manipulation]]: [[Manipulation Importance::8|8x]] importance—capped at [[Manipulation Limit:1|100%]] efficiency here |
* [[Traits]] | * [[Traits]] | ||
** [[Traits#TriggerHappy|Trigger Happy]]: -5.0 | ** [[Traits#TriggerHappy|Trigger Happy]]: -5.0 |
Revision as of 06:03, 12 April 2020
Shooting Accuracy is a stat: Base chance to not miss per square of shot distance. Its minimum allowed value is 0%. Its default value is 0%.
Factors
- Shooting skill
- Sight: 12x importance—capped at 200% efficiency here.
- Manipulation: 8x importance—capped at 100% efficiency here
- Traits
- Trigger Happy: -5.0
- Careful Shooter: +5.0
- Post-processing curve
It is capped at 99.9% per tile.