Difference between revisions of "Ground-penetrating scanner"
(Update to in-game description, indicate no roof requirement) |
FixSomeBugs (talk | contribs) m |
||
Line 14: | Line 14: | ||
|beauty = -8 | |beauty = -8 | ||
|power = - 700 | |power = - 700 | ||
− | | | + | |resources to make = {{icon|steel|200}} + {{icon|component|6}} + {{icon|advcomponent|2}} |
− | | | + | |deconstruct yield = {{icon|steel|150}} + {{icon|component|5}} + {{icon|advcomponent|1}} |
|cover = 0.4 | |cover = 0.4 | ||
}} | }} |
Revision as of 08:22, 26 April 2020
Ground-penetrating scanner
A sensor unit used by researchers to search for buried resources. The chance to find a resource depends on the operator's research ability. It consumes a lot of electricity. If you find a buried resource, you'll need to use deep drills to extract it. It doesn't work under a roof.
Base Stats
- Type
- Miscellaneous – Resources
- Beauty
- -8
- HP
- 200
- Flammability
- 50%
- Path Cost
- 25 (34%)
Building
- Size
- 2
- Placeable
- Yes
- Cover Effectiveness
- 40%
- Power
- - 700 W
Creation
- Deconstruct yield
- 150 + 5 + 1
A ground-penetrating scanner detects and illuminates underground deposits of resources, either jade or metals. Extracting materials from these deposits requires a deep drill.
The scanner must be researched before it becomes available, and needs power to function. A scanner is one of the most power-hungry devices. During operation, a researcher will work at it, periodically finding new mineral deposits. This process can repeat indefinitely meaning that maps will not run out of resources.
The ground-penetrating scanner is not usable if there is a roof over it. (Similar to the long-range mineral scanner.)
Version history
In Beta 19 its power usage was significantly reduced from 1500W to 800W. Its build cost was also changed, previously costing 400 steel and 12 components.
In 1.1 it was reworked; previously it shows all minerals on the map instantly. Its power cost was also slightly lowered to 700W.