Difference between revisions of "Medical Tend Speed"
Jump to navigation
Jump to search
(Created page with "{{Stat | default base value = 1 | to string style = PercentZero | description = Speed at which the character tends to wounds and illnesses. }} ==Factors== * Skill::Medicin...") |
|||
Line 8: | Line 8: | ||
* [[Skill::Medicine]]: [[Skill Base Factor::0.4|40%]] plus [[Skill Bonus Factor::0.06|6%]] per skill level. | * [[Skill::Medicine]]: [[Skill Base Factor::0.4|40%]] plus [[Skill Bonus Factor::0.06|6%]] per skill level. | ||
− | * [[Manipulation]]: [[Manipulation Importance::1|100%]] importance | + | * [[Manipulation]]: [[Manipulation Importance::1|100%]] importance, [[Manipulation Limit::-|No]] max |
* [[Sight]]: [[Sight Importance::0.8|80%]] importance, [[Sight Limit::1|130%]] limit | * [[Sight]]: [[Sight Importance::0.8|80%]] importance, [[Sight Limit::1|130%]] limit |
Revision as of 04:30, 2 October 2020
Medical Tend Speed is a stat: Speed at which the character tends to wounds and illnesses. Its default value is 100%.
Factors
- Medicine"Medicine" is not in the list (Animals, Construction, Mining, Shooting, Melee, Social, Cooking, Crafting, Artistic, Plants, ...) of allowed values for the "Skill" property.: 40% plus 6% per skill level.
- Manipulation: 100% importance, No max
- Sight: 80% importance, 130% limit