Difference between revisions of "Healing Speed"
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m (Sepatreted to Med tend speed and Med operation speed) |
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* [[Skill::Medicine]]: [[Skill Base Factor::0.4|40%]] plus [[Skill Bonus Factor::0.06|6%]] per skill level. | * [[Skill::Medicine]]: [[Skill Base Factor::0.4|40%]] plus [[Skill Bonus Factor::0.06|6%]] per skill level. | ||
− | * [[Consciousness]]: [[Consciousness Importance::1|100%]] importance | + | * [[Consciousness]]: [[Consciousness Importance::1|100%]] importance, [[Consciousness Limit::-|No]] limit |
− | * [[Manipulation]]: [[Manipulation Importance::0.9|90%]] importance | + | * [[Manipulation]]: [[Manipulation Importance::0.9|90%]] importance, [[Manipulation Limit::-|No]] limit |
− | * [[Sight]]: [[Sight Importance::0.8|80%]] importance, 130% | + | * [[Sight]]: [[Sight Importance::0.8|80%]] importance, [[Sight Limit::1.3|130%]] limit |
Revision as of 04:37, 2 October 2020
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Healing Speed is a stat: Speed at which the character heals wounds as a doctor. Its default value is 100%.
Factors
- Medicine"Medicine" is not in the list (Animals, Construction, Mining, Shooting, Melee, Social, Cooking, Crafting, Artistic, Plants, ...) of allowed values for the "Skill" property.: 40% plus 6% per skill level.
- Consciousness: 100% importance, No limit
- Manipulation: 90% importance, No limit
- Sight: 80% importance, 130% limit